diff options
Diffstat (limited to 'doc/classes/SceneTree.xml')
| -rw-r--r-- | doc/classes/SceneTree.xml | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 2c99815abf..c54e2f4b88 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -64,10 +64,10 @@ </return> <argument index="0" name="time_sec" type="float"> </argument> - <argument index="1" name="pause_mode_process" type="bool" default="true"> + <argument index="1" name="process_always" type="bool" default="true"> </argument> <description> - Returns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after the given time in seconds elapsed in this [SceneTree]. If [code]pause_mode_process[/code] is set to [code]false[/code], pausing the [SceneTree] will also pause the timer. + Returns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after the given time in seconds elapsed in this [SceneTree]. If [code]process_always[/code] is set to [code]false[/code], pausing the [SceneTree] will also pause the timer. Commonly used to create a one-shot delay timer as in the following example: [codeblock] func some_function(): @@ -75,6 +75,7 @@ yield(get_tree().create_timer(1.0), "timeout") print("end") [/codeblock] + The timer will be automatically freed after its time elapses. </description> </method> <method name="get_frame" qualifiers="const"> @@ -180,10 +181,12 @@ <method name="quit"> <return type="void"> </return> - <argument index="0" name="exit_code" type="int" default="-1"> + <argument index="0" name="exit_code" type="int" default="0"> </argument> <description> - Quits the application at the end of the current iteration. A process [code]exit_code[/code] can optionally be passed as an argument. If this argument is [code]0[/code] or greater, it will override the [member OS.exit_code] defined before quitting the application. + Quits the application at the end of the current iteration. Argument [code]exit_code[/code] can optionally be given (defaulting to 0) to customize the exit status code. + By convention, an exit code of [code]0[/code] indicates success whereas a non-zero exit code indicates an error. + For portability reasons, the exit code should be set between 0 and 125 (inclusive). </description> </method> <method name="reload_current_scene"> @@ -360,6 +363,11 @@ Emitted whenever the [SceneTree] hierarchy changed (children being moved or renamed, etc.). </description> </signal> + <signal name="tree_process_mode_changed"> + <description> + This signal is only emitted in the editor, it allows the editor to update the visibility of disabled nodes. Emitted whenever any node's [member Node.process_mode] is changed. + </description> + </signal> </signals> <constants> <constant name="GROUP_CALL_DEFAULT" value="0" enum="GroupCallFlags"> |