diff options
Diffstat (limited to 'doc/classes/SceneTree.xml')
-rw-r--r-- | doc/classes/SceneTree.xml | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 8846616851..55063bbe24 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -266,7 +266,8 @@ <member name="edited_scene_root" type="Node" setter="set_edited_scene_root" getter="get_edited_scene_root"> The root of the edited scene. </member> - <member name="multiplayer_api" type="MultiplayerAPI" setter="set_multiplayer_api" getter="get_multiplayer_api"> + <member name="multiplayer" type="MultiplayerAPI" setter="set_multiplayer" getter="get_multiplayer"> + The default [MultiplayerAPI] instance for this SceneTree. </member> <member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer"> The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server()]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to slave. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals. @@ -367,12 +368,16 @@ </signals> <constants> <constant name="GROUP_CALL_DEFAULT" value="0" enum="GroupCallFlags"> + Call a group with no flags (default). </constant> <constant name="GROUP_CALL_REVERSE" value="1" enum="GroupCallFlags"> + Call a group in reverse scene order. </constant> <constant name="GROUP_CALL_REALTIME" value="2" enum="GroupCallFlags"> + Call a group immediately (calls are normally made on idle). </constant> <constant name="GROUP_CALL_UNIQUE" value="4" enum="GroupCallFlags"> + Call a group only once even if the call is executed many times. </constant> <constant name="STRETCH_MODE_DISABLED" value="0" enum="StretchMode"> </constant> |