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-rw-r--r--doc/classes/SceneTree.xml10
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index c85bee9b84..1985845552 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -271,10 +271,10 @@
</member>
<member name="multiplayer_poll" type="bool" setter="set_multiplayer_poll_enabled" getter="is_multiplayer_poll_enabled">
If [code]true[/code] (default) enable the automatic polling of the [MultiplayerAPI] for this SceneTree during [signal idle_frame].
- When [code]false[/code] you need to manually call [method MultiplayerAPI.poll] for processing network packets and delivering RPCs/RSETs. This allows to run RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protecion when accessing the [MultiplayerAPI] from threads.
+ When [code]false[/code] you need to manually call [method MultiplayerAPI.poll] for processing network packets and delivering RPCs/RSETs. This allows to run RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads.
</member>
<member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer">
- The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server()]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to slave. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals.
+ The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server()]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals.
</member>
<member name="paused" type="bool" setter="set_pause" getter="is_paused">
If [code]true[/code] the SceneTree is paused.
@@ -329,21 +329,21 @@
</description>
</signal>
<signal name="node_added">
- <argument index="0" name="node" type="Object">
+ <argument index="0" name="node" type="Node">
</argument>
<description>
Emitted whenever a node is added to the SceneTree.
</description>
</signal>
<signal name="node_configuration_warning_changed">
- <argument index="0" name="node" type="Object">
+ <argument index="0" name="node" type="Node">
</argument>
<description>
Emitted when a node's configuration changed. Only emitted in tool mode.
</description>
</signal>
<signal name="node_removed">
- <argument index="0" name="node" type="Object">
+ <argument index="0" name="node" type="Node">
</argument>
<description>
Emitted whenever a node is removed from the SceneTree.