diff options
Diffstat (limited to 'doc/classes/SceneTree.xml')
-rw-r--r-- | doc/classes/SceneTree.xml | 17 |
1 files changed, 5 insertions, 12 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 6d0ec44b69..77023d2126 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SceneTree" inherits="MainLoop" version="4.0"> +<class name="SceneTree" inherits="MainLoop" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Manages the game loop via a hierarchy of nodes. </brief_description> @@ -9,12 +9,12 @@ [SceneTree] is the default [MainLoop] implementation used by scenes, and is thus in charge of the game loop. </description> <tutorials> - <link title="SceneTree">https://docs.godotengine.org/en/latest/tutorials/scripting/scene_tree.html</link> - <link title="Multiple resolutions">https://docs.godotengine.org/en/latest/tutorials/rendering/multiple_resolutions.html</link> + <link title="SceneTree">$DOCS_URL/tutorials/scripting/scene_tree.html</link> + <link title="Multiple resolutions">$DOCS_URL/tutorials/rendering/multiple_resolutions.html</link> </tutorials> <methods> <method name="call_group" qualifiers="vararg"> - <return type="Variant" /> + <return type="void" /> <argument index="0" name="group" type="StringName" /> <argument index="1" name="method" type="StringName" /> <description> @@ -24,7 +24,7 @@ </description> </method> <method name="call_group_flags" qualifiers="vararg"> - <return type="Variant" /> + <return type="void" /> <argument index="0" name="flags" type="int" /> <argument index="1" name="group" type="StringName" /> <argument index="2" name="method" type="StringName" /> @@ -232,13 +232,6 @@ </member> </members> <signals> - <signal name="files_dropped"> - <argument index="0" name="files" type="PackedStringArray" /> - <argument index="1" name="screen" type="int" /> - <description> - Emitted when files are dragged from the OS file manager and dropped in the game window. The arguments are a list of file paths and the identifier of the screen where the drag originated. - </description> - </signal> <signal name="node_added"> <argument index="0" name="node" type="Node" /> <description> |