diff options
Diffstat (limited to 'doc/classes/SceneTree.xml')
-rw-r--r-- | doc/classes/SceneTree.xml | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index dd94ee66d2..f39d221d89 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -192,7 +192,7 @@ <argument index="0" name="enabled" type="bool"> </argument> <description> - If [code]true[/code] the application automatically accepts quitting. + If [code]true[/code], the application automatically accepts quitting. </description> </method> <method name="set_group"> @@ -236,7 +236,7 @@ <argument index="0" name="enabled" type="bool"> </argument> <description> - If [code]true[/code] the application quits automatically on going back (e.g. on Android). + If [code]true[/code], the application quits automatically on going back (e.g. on Android). </description> </method> <method name="set_screen_stretch"> @@ -270,27 +270,27 @@ The default [MultiplayerAPI] instance for this SceneTree. </member> <member name="multiplayer_poll" type="bool" setter="set_multiplayer_poll_enabled" getter="is_multiplayer_poll_enabled"> - If [code]true[/code] (default) enable the automatic polling of the [MultiplayerAPI] for this SceneTree during [signal idle_frame]. + If [code]true[/code], (default) enable the automatic polling of the [MultiplayerAPI] for this SceneTree during [signal idle_frame]. When [code]false[/code] you need to manually call [method MultiplayerAPI.poll] for processing network packets and delivering RPCs/RSETs. This allows to run RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads. </member> <member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer"> - The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server()]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals. + The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals. </member> <member name="paused" type="bool" setter="set_pause" getter="is_paused"> - If [code]true[/code] the SceneTree is paused. + If [code]true[/code], the SceneTree is paused. Doing so will have the following behavior: * 2D and 3D physics will be stopped. * _process and _physics_process will not be called anymore in nodes. * _input and _input_event will not be called anymore either. </member> <member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections"> - If [code]true[/code] the SceneTree's [member network_peer] refuses new incoming connections. + If [code]true[/code], the SceneTree's [member network_peer] refuses new incoming connections. </member> <member name="root" type="Viewport" setter="" getter="get_root"> The SceneTree's [Viewport]. </member> <member name="use_font_oversampling" type="bool" setter="set_use_font_oversampling" getter="is_using_font_oversampling"> - If [code]true[/code] font oversampling is used. + If [code]true[/code], font oversampling is used. </member> </members> <signals> |