diff options
Diffstat (limited to 'doc/classes/SceneTree.xml')
-rw-r--r-- | doc/classes/SceneTree.xml | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index a95ce6c663..cfe6e4f738 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -45,6 +45,7 @@ <description> Changes the running scene to the one at the given [code]path[/code], after loading it into a [PackedScene] and creating a new instance. Returns [constant OK] on success, [constant ERR_CANT_OPEN] if the [code]path[/code] cannot be loaded into a [PackedScene], or [constant ERR_CANT_CREATE] if that scene cannot be instantiated. + [b]Note:[/b] The scene change is deferred, which means that the new scene node is added on the next idle frame. You won't be able to access it immediately after the [method change_scene] call. </description> </method> <method name="change_scene_to"> @@ -55,6 +56,7 @@ <description> Changes the running scene to a new instance of the given [PackedScene]. Returns [constant OK] on success or [constant ERR_CANT_CREATE] if the scene cannot be instantiated. + [b]Note:[/b] The scene change is deferred, which means that the new scene node is added on the next idle frame. You won't be able to access it immediately after the [method change_scene_to] call. </description> </method> <method name="create_timer"> @@ -73,6 +75,7 @@ yield(get_tree().create_timer(1.0), "timeout") print("end") [/codeblock] + The timer will be automatically freed after its time elapses. </description> </method> <method name="get_frame" qualifiers="const"> @@ -258,7 +261,7 @@ The default [MultiplayerAPI] instance for this [SceneTree]. </member> <member name="multiplayer_poll" type="bool" setter="set_multiplayer_poll_enabled" getter="is_multiplayer_poll_enabled" default="true"> - If [code]true[/code] (default value), enables automatic polling of the [MultiplayerAPI] for this SceneTree during [signal idle_frame]. + If [code]true[/code] (default value), enables automatic polling of the [MultiplayerAPI] for this SceneTree during [signal process_frame]. If [code]false[/code], you need to manually call [method MultiplayerAPI.poll] to process network packets and deliver RPCs/RSETs. This allows running RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads. </member> <member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer"> @@ -296,11 +299,6 @@ Emitted when files are dragged from the OS file manager and dropped in the game window. The arguments are a list of file paths and the identifier of the screen where the drag originated. </description> </signal> - <signal name="idle_frame"> - <description> - Emitted immediately before [method Node._process] is called on every node in the [SceneTree]. - </description> - </signal> <signal name="network_peer_connected"> <argument index="0" name="id" type="int"> </argument> @@ -348,6 +346,11 @@ Emitted immediately before [method Node._physics_process] is called on every node in the [SceneTree]. </description> </signal> + <signal name="process_frame"> + <description> + Emitted immediately before [method Node._process] is called on every node in the [SceneTree]. + </description> + </signal> <signal name="server_disconnected"> <description> Emitted whenever this [SceneTree]'s [member network_peer] disconnected from server. Only emitted on clients. |