diff options
Diffstat (limited to 'doc/classes/SceneTree.xml')
-rw-r--r-- | doc/classes/SceneTree.xml | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index b9199194cd..a236d776c7 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -61,7 +61,7 @@ <argument index="1" name="pause_mode_process" type="bool" default="true"> </argument> <description> - Returns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after the given time in seconds elapsed in this SceneTree. If [code]pause_mode_process[/code] is set to false, pausing the SceneTree will also pause the timer. + Returns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after the given time in seconds elapsed in this SceneTree. If [code]pause_mode_process[/code] is set to [code]false[/code], pausing the SceneTree will also pause the timer. Commonly used to create a one-shot delay timer as in the following example: [codeblock] func some_function(): @@ -359,6 +359,12 @@ Emitted whenever a node is removed from the SceneTree. </description> </signal> + <signal name="node_renamed"> + <argument index="0" name="node" type="Node"> + </argument> + <description> + </description> + </signal> <signal name="physics_frame"> <description> Emitted immediately before [method Node._physics_process] is called on every node in the SceneTree. |