diff options
Diffstat (limited to 'doc/classes/SceneTree.xml')
-rw-r--r-- | doc/classes/SceneTree.xml | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 5e898642d6..1302c1e6bf 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -203,7 +203,7 @@ <argument index="0" name="enabled" type="bool"> </argument> <description> - If [code]true[/code], the application automatically accepts quitting. Defaults to [code]true[/code]. + If [code]true[/code], the application automatically accepts quitting. Enabled by default. </description> </method> <method name="set_group"> @@ -247,7 +247,7 @@ <argument index="0" name="enabled" type="bool"> </argument> <description> - If [code]true[/code], the application quits automatically on going back (e.g. on Android). Defaults to [code]true[/code]. + If [code]true[/code], the application quits automatically on going back (e.g. on Android). Enabled by default. </description> </method> <method name="set_screen_stretch"> @@ -270,10 +270,10 @@ <member name="current_scene" type="Node" setter="set_current_scene" getter="get_current_scene"> The current scene. </member> - <member name="debug_collisions_hint" type="bool" setter="set_debug_collisions_hint" getter="is_debugging_collisions_hint"> + <member name="debug_collisions_hint" type="bool" setter="set_debug_collisions_hint" getter="is_debugging_collisions_hint" default="false"> If [code]true[/code], collision shapes will be visible when running the game from the editor for debugging purposes. </member> - <member name="debug_navigation_hint" type="bool" setter="set_debug_navigation_hint" getter="is_debugging_navigation_hint"> + <member name="debug_navigation_hint" type="bool" setter="set_debug_navigation_hint" getter="is_debugging_navigation_hint" default="false"> If [code]true[/code], navigation polygons will be visible when running the game from the editor for debugging purposes. </member> <member name="edited_scene_root" type="Node" setter="set_edited_scene_root" getter="get_edited_scene_root"> @@ -282,25 +282,25 @@ <member name="multiplayer" type="MultiplayerAPI" setter="set_multiplayer" getter="get_multiplayer"> The default [MultiplayerAPI] instance for this [SceneTree]. </member> - <member name="multiplayer_poll" type="bool" setter="set_multiplayer_poll_enabled" getter="is_multiplayer_poll_enabled"> + <member name="multiplayer_poll" type="bool" setter="set_multiplayer_poll_enabled" getter="is_multiplayer_poll_enabled" default="true"> If [code]true[/code] (default value), enables automatic polling of the [MultiplayerAPI] for this SceneTree during [signal idle_frame]. If [code]false[/code], you need to manually call [method MultiplayerAPI.poll] to process network packets and deliver RPCs/RSETs. This allows running RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads. </member> <member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer"> The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the [SceneTree] will become a network server (check with [method is_network_server]) and will set the root node's network mode to master (see [code]NETWORK_MODE_*[/code] constants in [Node]), or it will become a regular peer with the root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to [SceneTree]'s signals. </member> - <member name="paused" type="bool" setter="set_pause" getter="is_paused"> + <member name="paused" type="bool" setter="set_pause" getter="is_paused" default="false"> If [code]true[/code], the [SceneTree] is paused. Doing so will have the following behavior: - 2D and 3D physics will be stopped. - [method Node._process], [method Node._physics_process] and [method Node._input] will not be called anymore in nodes. </member> - <member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections"> + <member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections" default="false"> If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new incoming connections. </member> <member name="root" type="Viewport" setter="" getter="get_root"> The [SceneTree]'s root [Viewport]. </member> - <member name="use_font_oversampling" type="bool" setter="set_use_font_oversampling" getter="is_using_font_oversampling"> + <member name="use_font_oversampling" type="bool" setter="set_use_font_oversampling" getter="is_using_font_oversampling" default="false"> If [code]true[/code], font oversampling is used. </member> </members> |