diff options
Diffstat (limited to 'doc/classes/SceneTree.xml')
-rw-r--r-- | doc/classes/SceneTree.xml | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 9982cc0d60..dfa5704548 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -15,8 +15,8 @@ <methods> <method name="call_group" qualifiers="vararg"> <return type="void" /> - <argument index="0" name="group" type="StringName" /> - <argument index="1" name="method" type="StringName" /> + <param index="0" name="group" type="StringName" /> + <param index="1" name="method" type="StringName" /> <description> Calls [code]method[/code] on each member of the given group. You can pass arguments to [code]method[/code] by specifying them at the end of the method call. If a node doesn't have the given method or the argument list does not match (either in count or in types), it will be skipped. [b]Note:[/b] [method call_group] will call methods immediately on all members at once, which can cause stuttering if an expensive method is called on lots of members. To wait for one frame after [method call_group] was called, use [method call_group_flags] with the [constant GROUP_CALL_DEFERRED] flag. @@ -24,9 +24,9 @@ </method> <method name="call_group_flags" qualifiers="vararg"> <return type="void" /> - <argument index="0" name="flags" type="int" /> - <argument index="1" name="group" type="StringName" /> - <argument index="2" name="method" type="StringName" /> + <param index="0" name="flags" type="int" /> + <param index="1" name="group" type="StringName" /> + <param index="2" name="method" type="StringName" /> <description> Calls [code]method[/code] on each member of the given group, respecting the given [enum GroupCallFlags]. You can pass arguments to [code]method[/code] by specifying them at the end of the method call. If a node doesn't have the given method or the argument list does not match (either in count or in types), it will be skipped. [codeblock] @@ -38,7 +38,7 @@ </method> <method name="change_scene"> <return type="int" enum="Error" /> - <argument index="0" name="path" type="String" /> + <param index="0" name="path" type="String" /> <description> Changes the running scene to the one at the given [code]path[/code], after loading it into a [PackedScene] and creating a new instance. Returns [constant OK] on success, [constant ERR_CANT_OPEN] if the [code]path[/code] cannot be loaded into a [PackedScene], or [constant ERR_CANT_CREATE] if that scene cannot be instantiated. @@ -47,7 +47,7 @@ </method> <method name="change_scene_to"> <return type="int" enum="Error" /> - <argument index="0" name="packed_scene" type="PackedScene" /> + <param index="0" name="packed_scene" type="PackedScene" /> <description> Changes the running scene to a new instance of the given [PackedScene]. Returns [constant OK] on success or [constant ERR_CANT_CREATE] if the scene cannot be instantiated. @@ -56,8 +56,8 @@ </method> <method name="create_timer"> <return type="SceneTreeTimer" /> - <argument index="0" name="time_sec" type="float" /> - <argument index="1" name="process_always" type="bool" default="true" /> + <param index="0" name="time_sec" type="float" /> + <param index="1" name="process_always" type="bool" default="true" /> <description> Returns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after the given time in seconds elapsed in this [SceneTree]. If [code]process_always[/code] is set to [code]false[/code], pausing the [SceneTree] will also pause the timer. Commonly used to create a one-shot delay timer as in the following example: @@ -88,7 +88,7 @@ </method> <method name="get_first_node_in_group"> <return type="Node" /> - <argument index="0" name="group" type="StringName" /> + <param index="0" name="group" type="StringName" /> <description> Returns the first node in the specified group, or [code]null[/code] if the group is empty or does not exist. </description> @@ -101,7 +101,7 @@ </method> <method name="get_multiplayer" qualifiers="const"> <return type="MultiplayerAPI" /> - <argument index="0" name="for_path" type="NodePath" default="NodePath("")" /> + <param index="0" name="for_path" type="NodePath" default="NodePath("")" /> <description> Return the [MultiplayerAPI] configured for the given path, or the default one if [code]for_path[/code] is empty. </description> @@ -114,7 +114,7 @@ </method> <method name="get_nodes_in_group"> <return type="Array" /> - <argument index="0" name="group" type="StringName" /> + <param index="0" name="group" type="StringName" /> <description> Returns a list of all nodes assigned to the given group. </description> @@ -127,15 +127,15 @@ </method> <method name="has_group" qualifiers="const"> <return type="bool" /> - <argument index="0" name="name" type="StringName" /> + <param index="0" name="name" type="StringName" /> <description> Returns [code]true[/code] if the given group exists. </description> </method> <method name="notify_group"> <return type="void" /> - <argument index="0" name="group" type="StringName" /> - <argument index="1" name="notification" type="int" /> + <param index="0" name="group" type="StringName" /> + <param index="1" name="notification" type="int" /> <description> Sends the given notification to all members of the [code]group[/code]. [b]Note:[/b] [method notify_group] will immediately notify all members at once, which can cause stuttering if an expensive method is called as a result of sending the notification lots of members. To wait for one frame, use [method notify_group_flags] with the [constant GROUP_CALL_DEFERRED] flag. @@ -143,9 +143,9 @@ </method> <method name="notify_group_flags"> <return type="void" /> - <argument index="0" name="call_flags" type="int" /> - <argument index="1" name="group" type="StringName" /> - <argument index="2" name="notification" type="int" /> + <param index="0" name="call_flags" type="int" /> + <param index="1" name="group" type="StringName" /> + <param index="2" name="notification" type="int" /> <description> Sends the given notification to all members of the [code]group[/code], respecting the given [enum GroupCallFlags]. [b]Note:[/b] Group call flags are used to control the notification sending behavior. By default, notifications will be sent immediately in a way similar to [method notify_group]. However, if the [constant GROUP_CALL_DEFERRED] flag is present in the [code]flags[/code] argument, notifications will be sent with a one-frame delay in a way similar to using [code]Object.call_deferred("notification", ...)[/code]. @@ -153,14 +153,14 @@ </method> <method name="queue_delete"> <return type="void" /> - <argument index="0" name="obj" type="Object" /> + <param index="0" name="obj" type="Object" /> <description> Queues the given object for deletion, delaying the call to [method Object.free] to after the current frame. </description> </method> <method name="quit"> <return type="void" /> - <argument index="0" name="exit_code" type="int" default="0" /> + <param index="0" name="exit_code" type="int" default="0" /> <description> Quits the application at the end of the current iteration. Argument [code]exit_code[/code] can optionally be given (defaulting to 0) to customize the exit status code. By convention, an exit code of [code]0[/code] indicates success whereas a non-zero exit code indicates an error. @@ -177,9 +177,9 @@ </method> <method name="set_group"> <return type="void" /> - <argument index="0" name="group" type="StringName" /> - <argument index="1" name="property" type="String" /> - <argument index="2" name="value" type="Variant" /> + <param index="0" name="group" type="StringName" /> + <param index="1" name="property" type="String" /> + <param index="2" name="value" type="Variant" /> <description> Sets the given [code]property[/code] to [code]value[/code] on all members of the given group. [b]Note:[/b] [method set_group] will set the property immediately on all members at once, which can cause stuttering if a property with an expensive setter is set on lots of members. To wait for one frame, use [method set_group_flags] with the [constant GROUP_CALL_DEFERRED] flag. @@ -187,10 +187,10 @@ </method> <method name="set_group_flags"> <return type="void" /> - <argument index="0" name="call_flags" type="int" /> - <argument index="1" name="group" type="StringName" /> - <argument index="2" name="property" type="String" /> - <argument index="3" name="value" type="Variant" /> + <param index="0" name="call_flags" type="int" /> + <param index="1" name="group" type="StringName" /> + <param index="2" name="property" type="String" /> + <param index="3" name="value" type="Variant" /> <description> Sets the given [code]property[/code] to [code]value[/code] on all members of the given group, respecting the given [enum GroupCallFlags]. [b]Note:[/b] Group call flags are used to control the property setting behavior. By default, properties will be set immediately in a way similar to [method set_group]. However, if the [constant GROUP_CALL_DEFERRED] flag is present in the [code]flags[/code] argument, properties will be set with a one-frame delay in a way similar to [method Object.call_deferred]. @@ -198,8 +198,8 @@ </method> <method name="set_multiplayer"> <return type="void" /> - <argument index="0" name="multiplayer" type="MultiplayerAPI" /> - <argument index="1" name="root_path" type="NodePath" default="NodePath("")" /> + <param index="0" name="multiplayer" type="MultiplayerAPI" /> + <param index="1" name="root_path" type="NodePath" default="NodePath("")" /> <description> Sets a custom [MultiplayerAPI] with the given [code]root_path[/code] (controlling also the relative subpaths), or override the default one if [code]root_path[/code] is empty. </description> @@ -244,25 +244,25 @@ </members> <signals> <signal name="node_added"> - <argument index="0" name="node" type="Node" /> + <param index="0" name="node" type="Node" /> <description> Emitted whenever a node is added to the [SceneTree]. </description> </signal> <signal name="node_configuration_warning_changed"> - <argument index="0" name="node" type="Node" /> + <param index="0" name="node" type="Node" /> <description> Emitted when a node's configuration changed. Only emitted in [code]tool[/code] mode. </description> </signal> <signal name="node_removed"> - <argument index="0" name="node" type="Node" /> + <param index="0" name="node" type="Node" /> <description> Emitted whenever a node is removed from the [SceneTree]. </description> </signal> <signal name="node_renamed"> - <argument index="0" name="node" type="Node" /> + <param index="0" name="node" type="Node" /> <description> Emitted whenever a node is renamed. </description> |