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-rw-r--r--doc/classes/SceneTree.xml76
1 files changed, 3 insertions, 73 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index e6778013cf..00ca5c6e9f 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -135,13 +135,6 @@
Returns [code]true[/code] if there is a [member network_peer] set.
</description>
</method>
- <method name="is_input_handled">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the most recent [InputEvent] was marked as handled with [method set_input_as_handled].
- </description>
- </method>
<method name="is_network_server" qualifiers="const">
<return type="bool">
</return>
@@ -237,13 +230,6 @@
Sets the given [code]property[/code] to [code]value[/code] on all members of the given group, respecting the given [enum GroupCallFlags].
</description>
</method>
- <method name="set_input_as_handled">
- <return type="void">
- </return>
- <description>
- Marks the most recent [InputEvent] as handled.
- </description>
- </method>
<method name="set_quit_on_go_back">
<return type="void">
</return>
@@ -251,22 +237,7 @@
</argument>
<description>
If [code]true[/code], the application quits automatically on going back (e.g. on Android). Enabled by default.
- To handle 'Go Back' button when this option is disabled, use [constant MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST].
- </description>
- </method>
- <method name="set_screen_stretch">
- <return type="void">
- </return>
- <argument index="0" name="mode" type="int" enum="SceneTree.StretchMode">
- </argument>
- <argument index="1" name="aspect" type="int" enum="SceneTree.StretchAspect">
- </argument>
- <argument index="2" name="minsize" type="Vector2">
- </argument>
- <argument index="3" name="shrink" type="float" default="1">
- </argument>
- <description>
- Configures screen stretching to the given [enum StretchMode], [enum StretchAspect], minimum size and [code]shrink[/code] ratio.
+ To handle 'Go Back' button when this option is disabled, use [constant DisplayServer.WINDOW_EVENT_GO_BACK_REQUEST].
</description>
</method>
</methods>
@@ -301,11 +272,8 @@
<member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections" default="false">
If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new incoming connections.
</member>
- <member name="root" type="Viewport" setter="" getter="get_root">
- The [SceneTree]'s root [Viewport].
- </member>
- <member name="use_font_oversampling" type="bool" setter="set_use_font_oversampling" getter="is_using_font_oversampling" default="false">
- If [code]true[/code], font oversampling is used.
+ <member name="root" type="Window" setter="" getter="get_root">
+ The [SceneTree]'s root [Window].
</member>
</members>
<signals>
@@ -328,15 +296,6 @@
Emitted when files are dragged from the OS file manager and dropped in the game window. The arguments are a list of file paths and the identifier of the screen where the drag originated.
</description>
</signal>
- <signal name="global_menu_action">
- <argument index="0" name="id" type="Variant">
- </argument>
- <argument index="1" name="meta" type="Variant">
- </argument>
- <description>
- Emitted whenever global menu item is clicked.
- </description>
- </signal>
<signal name="idle_frame">
<description>
Emitted immediately before [method Node._process] is called on every node in the [SceneTree].
@@ -389,11 +348,6 @@
Emitted immediately before [method Node._physics_process] is called on every node in the [SceneTree].
</description>
</signal>
- <signal name="screen_resized">
- <description>
- Emitted when the screen resolution (fullscreen) or window size (windowed) changes.
- </description>
- </signal>
<signal name="server_disconnected">
<description>
Emitted whenever this [SceneTree]'s [member network_peer] disconnected from server. Only emitted on clients.
@@ -418,29 +372,5 @@
<constant name="GROUP_CALL_UNIQUE" value="4" enum="GroupCallFlags">
Call a group only once even if the call is executed many times.
</constant>
- <constant name="STRETCH_MODE_DISABLED" value="0" enum="StretchMode">
- No stretching.
- </constant>
- <constant name="STRETCH_MODE_2D" value="1" enum="StretchMode">
- Render stretching in higher resolution (interpolated).
- </constant>
- <constant name="STRETCH_MODE_VIEWPORT" value="2" enum="StretchMode">
- Keep the specified display resolution. No interpolation. Content may appear pixelated.
- </constant>
- <constant name="STRETCH_ASPECT_IGNORE" value="0" enum="StretchAspect">
- Fill the window with the content stretched to cover excessive space. Content may appear stretched.
- </constant>
- <constant name="STRETCH_ASPECT_KEEP" value="1" enum="StretchAspect">
- Retain the same aspect ratio by padding with black bars on either axis. This prevents distortion.
- </constant>
- <constant name="STRETCH_ASPECT_KEEP_WIDTH" value="2" enum="StretchAspect">
- Expand vertically. Left/right black bars may appear if the window is too wide.
- </constant>
- <constant name="STRETCH_ASPECT_KEEP_HEIGHT" value="3" enum="StretchAspect">
- Expand horizontally. Top/bottom black bars may appear if the window is too tall.
- </constant>
- <constant name="STRETCH_ASPECT_EXPAND" value="4" enum="StretchAspect">
- Expand in both directions, retaining the same aspect ratio. This prevents distortion while avoiding black bars.
- </constant>
</constants>
</class>