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-rw-r--r--doc/classes/RootMotionView.xml6
1 files changed, 1 insertions, 5 deletions
diff --git a/doc/classes/RootMotionView.xml b/doc/classes/RootMotionView.xml
index e31ea9265e..203a48996f 100644
--- a/doc/classes/RootMotionView.xml
+++ b/doc/classes/RootMotionView.xml
@@ -8,10 +8,8 @@
[b]Note:[/b] [RootMotionView] is only visible in the editor. It will be hidden automatically in the running project, and will also be converted to a plain [Node] in the running project. This means a script attached to a [RootMotionView] node [i]must[/i] have [code]extends Node[/code] instead of [code]extends RootMotionView[/code]. Additionally, it must not be a [code]@tool[/code] script.
</description>
<tutorials>
- <link title="Using AnimationTree - Root motion">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#root-motion</link>
+ <link title="Using AnimationTree - Root motion">$DOCS_URL/tutorials/animation/animation_tree.html#root-motion</link>
</tutorials>
- <methods>
- </methods>
<members>
<member name="animation_path" type="NodePath" setter="set_animation_path" getter="get_animation_path">
Path to an [AnimationTree] node to use as a basis for root motion.
@@ -29,6 +27,4 @@
If [code]true[/code], the grid's points will all be on the same Y coordinate ([i]local[/i] Y = 0). If [code]false[/code], the points' original Y coordinate is preserved.
</member>
</members>
- <constants>
- </constants>
</class>