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Diffstat (limited to 'doc/classes/RigidDynamicBody3D.xml')
-rw-r--r-- | doc/classes/RigidDynamicBody3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/RigidDynamicBody3D.xml b/doc/classes/RigidDynamicBody3D.xml index ba9acdf4bf..c75055e0df 100644 --- a/doc/classes/RigidDynamicBody3D.xml +++ b/doc/classes/RigidDynamicBody3D.xml @@ -10,7 +10,7 @@ If you need to override the default physics behavior, you can write a custom force integration function. See [member custom_integrator]. </description> <tutorials> - <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> + <link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.html</link> <link title="3D Truck Town Demo">https://godotengine.org/asset-library/asset/524</link> <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link> </tutorials> |