diff options
Diffstat (limited to 'doc/classes/RigidBody3D.xml')
-rw-r--r-- | doc/classes/RigidBody3D.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml index 063cc3ca59..efd55f5566 100644 --- a/doc/classes/RigidBody3D.xml +++ b/doc/classes/RigidBody3D.xml @@ -37,7 +37,7 @@ </return> <argument index="0" name="force" type="Vector3"> </argument> - <argument index="1" name="position" type="Vector3"> + <argument index="1" name="position" type="Vector3" default="Vector3( 0, 0, 0 )"> </argument> <description> Adds a constant directional force (i.e. acceleration). @@ -66,9 +66,9 @@ <method name="apply_impulse"> <return type="void"> </return> - <argument index="0" name="position" type="Vector3"> + <argument index="0" name="impulse" type="Vector3"> </argument> - <argument index="1" name="impulse" type="Vector3"> + <argument index="1" name="position" type="Vector3" default="Vector3( 0, 0, 0 )"> </argument> <description> Applies a positioned impulse to the body. An impulse is time independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason it should only be used when simulating one-time impacts. The position uses the rotation of the global coordinate system, but is centered at the object's origin. |