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-rw-r--r--doc/classes/RigidBody3D.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml
index 1c6c8852a9..2ee8e2697c 100644
--- a/doc/classes/RigidBody3D.xml
+++ b/doc/classes/RigidBody3D.xml
@@ -103,7 +103,7 @@
[b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead.
</description>
</method>
- <method name="get_inverse_inertia_tensor">
+ <method name="get_inverse_inertia_tensor" qualifiers="const">
<return type="Basis">
</return>
<description>
@@ -217,7 +217,7 @@
</description>
</signal>
<signal name="body_shape_entered">
- <argument index="0" name="body_id" type="int">
+ <argument index="0" name="body_rid" type="RID">
</argument>
<argument index="1" name="body" type="Node">
</argument>
@@ -235,7 +235,7 @@
</description>
</signal>
<signal name="body_shape_exited">
- <argument index="0" name="body_id" type="int">
+ <argument index="0" name="body_rid" type="RID">
</argument>
<argument index="1" name="body" type="Node">
</argument>