diff options
Diffstat (limited to 'doc/classes/RigidBody2D.xml')
-rw-r--r-- | doc/classes/RigidBody2D.xml | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index 2bc3fd726b..e0ca6084e6 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -484,18 +484,18 @@ </signal> </signals> <constants> - <constant name="MODE_STATIC" value="1"> - Static mode. The body behaves like a [StaticBody2D] and does not move. - </constant> - <constant name="MODE_KINEMATIC" value="3"> - Kinematic mode. The body behaves like a [KinematicBody2D], and must be moved by code. - </constant> <constant name="MODE_RIGID" value="0"> Rigid mode. The body behaves as a physical object. It collides with other bodies and responds to forces applied to it. This is the default mode. </constant> + <constant name="MODE_STATIC" value="1"> + Static mode. The body behaves like a [StaticBody2D] and does not move. + </constant> <constant name="MODE_CHARACTER" value="2"> Character mode. Similar to [code]MODE_RIGID[/code], but the body can not rotate. </constant> + <constant name="MODE_KINEMATIC" value="3"> + Kinematic mode. The body behaves like a [KinematicBody2D], and must be moved by code. + </constant> <constant name="CCD_MODE_DISABLED" value="0"> Continuous collision detection disabled. This is the fastest way to detect body collisions, but can miss small, fast-moving objects. </constant> |