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-rw-r--r--doc/classes/RigidBody2D.xml8
1 files changed, 0 insertions, 8 deletions
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml
index 958c6f0504..79c4205f59 100644
--- a/doc/classes/RigidBody2D.xml
+++ b/doc/classes/RigidBody2D.xml
@@ -126,10 +126,6 @@
<member name="applied_torque" type="float" setter="set_applied_torque" getter="get_applied_torque" default="0.0">
The body's total applied torque.
</member>
- <member name="bounce" type="float" setter="set_bounce" getter="get_bounce">
- The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness).
- Deprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override].
- </member>
<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
If [code]true[/code], the body will not calculate forces and will act as a static body if there is no movement. The body will wake up when other forces are applied via collisions or by using [method apply_impulse] or [method add_force].
</member>
@@ -146,10 +142,6 @@
<member name="custom_integrator" type="bool" setter="set_use_custom_integrator" getter="is_using_custom_integrator" default="false">
If [code]true[/code], internal force integration is disabled for this body. Aside from collision response, the body will only move as determined by the [method _integrate_forces] function.
</member>
- <member name="friction" type="float" setter="set_friction" getter="get_friction">
- The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction).
- Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override].
- </member>
<member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0">
Multiplies the gravity applied to the body. The body's gravity is calculated from the [b]Default Gravity[/b] value in [b]Project &gt; Project Settings &gt; Physics &gt; 2d[/b] and/or any additional gravity vector applied by [Area2D]s.
</member>