diff options
Diffstat (limited to 'doc/classes/RigidBody2D.xml')
-rw-r--r-- | doc/classes/RigidBody2D.xml | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index db16552db3..40b5a706c7 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="RigidBody2D" inherits="PhysicsBody2D" version="4.0"> <brief_description> - A body that is controlled by the 2D physics engine. + Physics Body which is moved by 2D physics simulation. Useful for objects that have gravity and can be pushed by other objects. </brief_description> <description> This node implements simulated 2D physics. You do not control a RigidBody2D directly. Instead, you apply forces to it (gravity, impulses, etc.) and the physics simulation calculates the resulting movement based on its mass, friction, and other physical properties. @@ -131,6 +131,7 @@ </member> <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="RigidBody2D.Mode" default="0"> The body's mode. See [enum Mode] for possible values. + For a body that uses only Static or Kinematic mode, use [StaticBody2D] or [AnimatableBody2D] instead. </member> <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> The physics material override for the body. @@ -199,7 +200,7 @@ Locked dynamic body mode. Similar to [constant MODE_DYNAMIC], but the body can not rotate. </constant> <constant name="MODE_KINEMATIC" value="3" enum="Mode"> - Kinematic body mode. The body behaves like a [StaticBody2D] with [member StaticBody2D.kinematic_motion] enabled, and must be moved by user code. + Kinematic body mode. The body behaves like a [AnimatableBody2D], and must be moved by code. </constant> <constant name="CCD_MODE_DISABLED" value="0" enum="CCDMode"> Continuous collision detection disabled. This is the fastest way to detect body collisions, but can miss small, fast-moving objects. |