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-rw-r--r--doc/classes/RigidBody.xml4
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml
index 4378fc3ffe..624b576f4d 100644
--- a/doc/classes/RigidBody.xml
+++ b/doc/classes/RigidBody.xml
@@ -88,6 +88,7 @@
<argument index="0" name="axis" type="int" enum="PhysicsServer.BodyAxis">
</argument>
<description>
+ Returns [code]true[/code] if the specified linear or rotational axis is locked.
</description>
</method>
<method name="get_colliding_bodies" qualifiers="const">
@@ -106,6 +107,7 @@
<argument index="1" name="lock" type="bool">
</argument>
<description>
+ Locks the specified linear or rotational axis.
</description>
</method>
<method name="set_axis_velocity">
@@ -183,6 +185,8 @@
The body mode. See [enum Mode] for possible values.
</member>
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
+ The physics material override for the body.
+ If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
</member>
<member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false">
If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or the [code]apply_impulse[/code] method.