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-rw-r--r--doc/classes/RigidBody.xml20
1 files changed, 19 insertions, 1 deletions
diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml
index a705789413..4378fc3ffe 100644
--- a/doc/classes/RigidBody.xml
+++ b/doc/classes/RigidBody.xml
@@ -82,6 +82,14 @@
Applies a torque impulse which will be affected by the body mass and shape. This will rotate the body around the [code]impulse[/code] vector passed.
</description>
</method>
+ <method name="get_axis_lock" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="axis" type="int" enum="PhysicsServer.BodyAxis">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="get_colliding_bodies" qualifiers="const">
<return type="Array">
</return>
@@ -90,6 +98,16 @@
[b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead.
</description>
</method>
+ <method name="set_axis_lock">
+ <return type="void">
+ </return>
+ <argument index="0" name="axis" type="int" enum="PhysicsServer.BodyAxis">
+ </argument>
+ <argument index="1" name="lock" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="set_axis_velocity">
<return type="void">
</return>
@@ -164,7 +182,7 @@
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="RigidBody.Mode" default="0">
The body mode. See [enum Mode] for possible values.
</member>
- <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override" default="null">
+ <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
</member>
<member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false">
If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or the [code]apply_impulse[/code] method.