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-rw-r--r--doc/classes/RigidBody.xml4
1 files changed, 3 insertions, 1 deletions
diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml
index dd9bcecfb3..a705789413 100644
--- a/doc/classes/RigidBody.xml
+++ b/doc/classes/RigidBody.xml
@@ -126,7 +126,8 @@
Lock the body's movement in the Z axis.
</member>
<member name="bounce" type="float" setter="set_bounce" getter="get_bounce">
- RigidBody's bounciness.
+ The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness).
+ Deprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override].
</member>
<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
If [code]true[/code], the RigidBody will not calculate forces and will act as a static body while there is no movement. It will wake up when forces are applied through other collisions or when the [code]apply_impulse[/code] method is used.
@@ -146,6 +147,7 @@
</member>
<member name="friction" type="float" setter="set_friction" getter="get_friction">
The body's friction, from 0 (frictionless) to 1 (max friction).
+ Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override].
</member>
<member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0">
This is multiplied by the global 3D gravity setting found in [b]Project &gt; Project Settings &gt; Physics &gt; 3d[/b] to produce RigidBody's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object.