diff options
Diffstat (limited to 'doc/classes/RigidBody.xml')
-rw-r--r-- | doc/classes/RigidBody.xml | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml index dd9bcecfb3..a705789413 100644 --- a/doc/classes/RigidBody.xml +++ b/doc/classes/RigidBody.xml @@ -126,7 +126,8 @@ Lock the body's movement in the Z axis. </member> <member name="bounce" type="float" setter="set_bounce" getter="get_bounce"> - RigidBody's bounciness. + The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness). + Deprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]. </member> <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true"> If [code]true[/code], the RigidBody will not calculate forces and will act as a static body while there is no movement. It will wake up when forces are applied through other collisions or when the [code]apply_impulse[/code] method is used. @@ -146,6 +147,7 @@ </member> <member name="friction" type="float" setter="set_friction" getter="get_friction"> The body's friction, from 0 (frictionless) to 1 (max friction). + Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]. </member> <member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0"> This is multiplied by the global 3D gravity setting found in [b]Project > Project Settings > Physics > 3d[/b] to produce RigidBody's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object. |