summaryrefslogtreecommitdiff
path: root/doc/classes/RigidBody.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/RigidBody.xml')
-rw-r--r--doc/classes/RigidBody.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml
index c42ed78a65..247be1d433 100644
--- a/doc/classes/RigidBody.xml
+++ b/doc/classes/RigidBody.xml
@@ -11,6 +11,7 @@
As a warning, don't change RigidBody's position every frame or very often. Sporadic changes work fine, but physics runs at a different granularity (fixed hz) than usual rendering (process callback) and maybe even in a separate thread, so changing this from a process loop will yield strange behavior.
</description>
<tutorials>
+ http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html
</tutorials>
<demos>
</demos>