diff options
Diffstat (limited to 'doc/classes/RichTextEffect.xml')
-rw-r--r-- | doc/classes/RichTextEffect.xml | 18 |
1 files changed, 11 insertions, 7 deletions
diff --git a/doc/classes/RichTextEffect.xml b/doc/classes/RichTextEffect.xml index 726b26fbc7..fd93f6be56 100644 --- a/doc/classes/RichTextEffect.xml +++ b/doc/classes/RichTextEffect.xml @@ -6,10 +6,16 @@ <description> A custom effect for use with [RichTextLabel]. [b]Note:[/b] For a [RichTextEffect] to be usable, a BBCode tag must be defined as a member variable called [code]bbcode[/code] in the script. - [codeblock] + [codeblocks] + [gdscript] # The RichTextEffect will be usable like this: `[example]Some text[/example]` var bbcode = "example" - [/codeblock] + [/gdscript] + [csharp] + // The RichTextEffect will be usable like this: `[example]Some text[/example]` + public string bbcode = "example"; + [/csharp] + [/codeblocks] [b]Note:[/b] As soon as a [RichTextLabel] contains at least one [RichTextEffect], it will continuously process the effect unless the project is paused. This may impact battery life negatively. </description> <tutorials> @@ -17,11 +23,9 @@ <link title="RichTextEffect test project (third-party)">https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project</link> </tutorials> <methods> - <method name="_process_custom_fx" qualifiers="virtual"> - <return type="bool"> - </return> - <argument index="0" name="char_fx" type="CharFXTransform"> - </argument> + <method name="_process_custom_fx" qualifiers="virtual const"> + <return type="bool" /> + <argument index="0" name="char_fx" type="CharFXTransform" /> <description> Override this method to modify properties in [code]char_fx[/code]. The method must return [code]true[/code] if the character could be transformed successfully. If the method returns [code]false[/code], it will skip transformation to avoid displaying broken text. </description> |