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Diffstat (limited to 'doc/classes/RichTextEffect.xml')
-rw-r--r-- | doc/classes/RichTextEffect.xml | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/doc/classes/RichTextEffect.xml b/doc/classes/RichTextEffect.xml index 5c3ffd9cff..f16fff16b8 100644 --- a/doc/classes/RichTextEffect.xml +++ b/doc/classes/RichTextEffect.xml @@ -1,10 +1,20 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RichTextEffect" inherits="Resource" category="Core" version="3.2"> +<class name="RichTextEffect" inherits="Resource" version="3.2"> <brief_description> + A custom effect for use with [RichTextLabel]. </brief_description> <description> + A custom effect for use with [RichTextLabel]. + [b]Note:[/b] For a [RichTextEffect] to be usable, a BBCode tag must be defined as a member variable called [code]bbcode[/code] in the script. + [codeblock] + # The RichTextEffect will be usable like this: `[example]Some text[/example]` + var bbcode = "example" + [/codeblock] + [b]Note:[/b] As soon as a [RichTextLabel] contains at least one [RichTextEffect], it will continuously process the effect unless the project is paused. This may impact battery life negatively. </description> <tutorials> + <link>https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel.html</link> + <link>https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project</link> </tutorials> <methods> <method name="_process_custom_fx" qualifiers="virtual"> @@ -13,6 +23,7 @@ <argument index="0" name="char_fx" type="CharFXTransform"> </argument> <description> + Override this method to modify properties in [code]char_fx[/code]. The method must return [code]true[/code] if the character could be transformed successfully. If the method returns [code]false[/code], it will skip transformation to avoid displaying broken text. </description> </method> </methods> |