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-rw-r--r--doc/classes/ResourceSaver.xml16
1 files changed, 13 insertions, 3 deletions
diff --git a/doc/classes/ResourceSaver.xml b/doc/classes/ResourceSaver.xml
index eac022f564..f12d26d4b9 100644
--- a/doc/classes/ResourceSaver.xml
+++ b/doc/classes/ResourceSaver.xml
@@ -1,10 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ResourceSaver" inherits="Object" category="Core" version="3.2">
<brief_description>
- Resource saving interface.
+ Singleton for saving Godot-specific resource types.
</brief_description>
<description>
- Resource saving interface, used for saving resources to disk.
+ Singleton for saving Godot-specific resource types to the filesystem.
+ It uses the many [ResourceFormatSaver] classes registered in the engine (either built-in or from a plugin) to save engine-specific resource data to text-based (e.g. [code].tres[/code] or [code].tscn[/code]) or binary files (e.g. [code].res[/code] or [code].scn[/code]).
</description>
<tutorials>
</tutorials>
@@ -28,24 +29,33 @@
<argument index="2" name="flags" type="int" enum="ResourceSaver.SaverFlags" default="0">
</argument>
<description>
- Saves a resource to disk.
+ Saves a resource to disk to the given path, using a [ResourceFormatSaver] that recognizes the resource object.
+ The [code]flags[/code] bitmask can be specified to customize the save behavior.
+ Returns [constant OK] on success.
</description>
</method>
</methods>
<constants>
<constant name="FLAG_RELATIVE_PATHS" value="1" enum="SaverFlags">
+ Save the resource with a path relative to the scene which uses it.
</constant>
<constant name="FLAG_BUNDLE_RESOURCES" value="2" enum="SaverFlags">
+ Bundles external resources.
</constant>
<constant name="FLAG_CHANGE_PATH" value="4" enum="SaverFlags">
+ Changes the [member Resource.resource_path] of the saved resource to match its new location.
</constant>
<constant name="FLAG_OMIT_EDITOR_PROPERTIES" value="8" enum="SaverFlags">
+ Do not save editor-specific metadata (identified by their [code]__editor[/code] prefix).
</constant>
<constant name="FLAG_SAVE_BIG_ENDIAN" value="16" enum="SaverFlags">
+ Save as big endian (see [member File.endian_swap]).
</constant>
<constant name="FLAG_COMPRESS" value="32" enum="SaverFlags">
+ Compress the resource on save using [constant File.COMPRESSION_ZSTD]. Only available for binary resource types.
</constant>
<constant name="FLAG_REPLACE_SUBRESOURCE_PATHS" value="64" enum="SaverFlags">
+ Take over the paths of the saved subresources (see [method Resource.take_over_path]).
</constant>
</constants>
</class>