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-rw-r--r--doc/classes/ResourceLoader.xml62
1 files changed, 31 insertions, 31 deletions
diff --git a/doc/classes/ResourceLoader.xml b/doc/classes/ResourceLoader.xml
index 729058c9b3..d51a5293ec 100644
--- a/doc/classes/ResourceLoader.xml
+++ b/doc/classes/ResourceLoader.xml
@@ -14,8 +14,8 @@
<methods>
<method name="add_resource_format_loader">
<return type="void" />
- <argument index="0" name="format_loader" type="ResourceFormatLoader" />
- <argument index="1" name="at_front" type="bool" default="false" />
+ <param index="0" name="format_loader" type="ResourceFormatLoader" />
+ <param index="1" name="at_front" type="bool" default="false" />
<description>
Registers a new [ResourceFormatLoader]. The ResourceLoader will use the ResourceFormatLoader as described in [method load].
This method is performed implicitly for ResourceFormatLoaders written in GDScript (see [ResourceFormatLoader] for more information).
@@ -23,59 +23,59 @@
</method>
<method name="exists">
<return type="bool" />
- <argument index="0" name="path" type="String" />
- <argument index="1" name="type_hint" type="String" default="&quot;&quot;" />
+ <param index="0" name="path" type="String" />
+ <param index="1" name="type_hint" type="String" default="&quot;&quot;" />
<description>
- Returns whether a recognized resource exists for the given [code]path[/code].
- An optional [code]type_hint[/code] can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader]. Anything that inherits from [Resource] can be used as a type hint, for example [Image].
+ Returns whether a recognized resource exists for the given [param path].
+ An optional [param type_hint] can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader]. Anything that inherits from [Resource] can be used as a type hint, for example [Image].
</description>
</method>
<method name="get_dependencies">
<return type="PackedStringArray" />
- <argument index="0" name="path" type="String" />
+ <param index="0" name="path" type="String" />
<description>
- Returns the dependencies for the resource at the given [code]path[/code].
+ Returns the dependencies for the resource at the given [param path].
</description>
</method>
<method name="get_recognized_extensions_for_type">
<return type="PackedStringArray" />
- <argument index="0" name="type" type="String" />
+ <param index="0" name="type" type="String" />
<description>
Returns the list of recognized extensions for a resource type.
</description>
</method>
<method name="get_resource_uid">
<return type="int" />
- <argument index="0" name="path" type="String" />
+ <param index="0" name="path" type="String" />
<description>
Returns the ID associated with a given resource path, or [code]-1[/code] when no such ID exists.
</description>
</method>
<method name="has_cached">
<return type="bool" />
- <argument index="0" name="path" type="String" />
+ <param index="0" name="path" type="String" />
<description>
- Returns whether a cached resource is available for the given [code]path[/code].
+ Returns whether a cached resource is available for the given [param path].
Once a resource has been loaded by the engine, it is cached in memory for faster access, and future calls to the [method load] method will use the cached version. The cached resource can be overridden by using [method Resource.take_over_path] on a new resource for that same path.
</description>
</method>
<method name="load">
<return type="Resource" />
- <argument index="0" name="path" type="String" />
- <argument index="1" name="type_hint" type="String" default="&quot;&quot;" />
- <argument index="2" name="cache_mode" type="int" enum="ResourceLoader.CacheMode" default="1" />
+ <param index="0" name="path" type="String" />
+ <param index="1" name="type_hint" type="String" default="&quot;&quot;" />
+ <param index="2" name="cache_mode" type="int" enum="ResourceLoader.CacheMode" default="1" />
<description>
- Loads a resource at the given [code]path[/code], caching the result for further access.
+ Loads a resource at the given [param path], caching the result for further access.
The registered [ResourceFormatLoader]s are queried sequentially to find the first one which can handle the file's extension, and then attempt loading. If loading fails, the remaining ResourceFormatLoaders are also attempted.
- An optional [code]type_hint[/code] can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader]. Anything that inherits from [Resource] can be used as a type hint, for example [Image].
- The [code]cache_mode[/code] property defines whether and how the cache should be used or updated when loading the resource. See [enum CacheMode] for details.
+ An optional [param type_hint] can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader]. Anything that inherits from [Resource] can be used as a type hint, for example [Image].
+ The [param cache_mode] property defines whether and how the cache should be used or updated when loading the resource. See [enum CacheMode] for details.
Returns an empty resource if no [ResourceFormatLoader] could handle the file.
GDScript has a simplified [method @GDScript.load] built-in method which can be used in most situations, leaving the use of [ResourceLoader] for more advanced scenarios.
</description>
</method>
<method name="load_threaded_get">
<return type="Resource" />
- <argument index="0" name="path" type="String" />
+ <param index="0" name="path" type="String" />
<description>
Returns the resource loaded by [method load_threaded_request].
If this is called before the loading thread is done (i.e. [method load_threaded_get_status] is not [constant THREAD_LOAD_LOADED]), the calling thread will be blocked until the resource has finished loading.
@@ -83,34 +83,34 @@
</method>
<method name="load_threaded_get_status">
<return type="int" enum="ResourceLoader.ThreadLoadStatus" />
- <argument index="0" name="path" type="String" />
- <argument index="1" name="progress" type="Array" default="[]" />
+ <param index="0" name="path" type="String" />
+ <param index="1" name="progress" type="Array" default="[]" />
<description>
- Returns the status of a threaded loading operation started with [method load_threaded_request] for the resource at [code]path[/code]. See [enum ThreadLoadStatus] for possible return values.
- An array variable can optionally be passed via [code]progress[/code], and will return a one-element array containing the percentage of completion of the threaded loading.
+ Returns the status of a threaded loading operation started with [method load_threaded_request] for the resource at [param path]. See [enum ThreadLoadStatus] for possible return values.
+ An array variable can optionally be passed via [param progress], and will return a one-element array containing the percentage of completion of the threaded loading.
</description>
</method>
<method name="load_threaded_request">
<return type="int" enum="Error" />
- <argument index="0" name="path" type="String" />
- <argument index="1" name="type_hint" type="String" default="&quot;&quot;" />
- <argument index="2" name="use_sub_threads" type="bool" default="false" />
- <argument index="3" name="cache_mode" type="int" enum="ResourceLoader.CacheMode" default="1" />
+ <param index="0" name="path" type="String" />
+ <param index="1" name="type_hint" type="String" default="&quot;&quot;" />
+ <param index="2" name="use_sub_threads" type="bool" default="false" />
+ <param index="3" name="cache_mode" type="int" enum="ResourceLoader.CacheMode" default="1" />
<description>
- Loads the resource using threads. If [code]use_sub_threads[/code] is [code]true[/code], multiple threads will be used to load the resource, which makes loading faster, but may affect the main thread (and thus cause game slowdowns).
- The [code]cache_mode[/code] property defines whether and how the cache should be used or updated when loading the resource. See [enum CacheMode] for details.
+ Loads the resource using threads. If [param use_sub_threads] is [code]true[/code], multiple threads will be used to load the resource, which makes loading faster, but may affect the main thread (and thus cause game slowdowns).
+ The [param cache_mode] property defines whether and how the cache should be used or updated when loading the resource. See [enum CacheMode] for details.
</description>
</method>
<method name="remove_resource_format_loader">
<return type="void" />
- <argument index="0" name="format_loader" type="ResourceFormatLoader" />
+ <param index="0" name="format_loader" type="ResourceFormatLoader" />
<description>
Unregisters the given [ResourceFormatLoader].
</description>
</method>
<method name="set_abort_on_missing_resources">
<return type="void" />
- <argument index="0" name="abort" type="bool" />
+ <param index="0" name="abort" type="bool" />
<description>
Changes the behavior on missing sub-resources. The default behavior is to abort loading.
</description>