diff options
Diffstat (limited to 'doc/classes/ResourceLoader.xml')
-rw-r--r-- | doc/classes/ResourceLoader.xml | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/doc/classes/ResourceLoader.xml b/doc/classes/ResourceLoader.xml index 1ffb0dba5c..d6e9a233b0 100644 --- a/doc/classes/ResourceLoader.xml +++ b/doc/classes/ResourceLoader.xml @@ -11,6 +11,15 @@ <link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link> </tutorials> <methods> + <method name="add_resource_format_loader"> + <return type="void" /> + <argument index="0" name="format_loader" type="ResourceFormatLoader" /> + <argument index="1" name="at_front" type="bool" default="false" /> + <description> + Registers a new [ResourceFormatLoader]. The ResourceLoader will use the ResourceFormatLoader as described in [method load]. + This method is performed implictly for ResourceFormatLoaders written in GDScript (see [ResourceFormatLoader] for more information). + </description> + </method> <method name="exists"> <return type="bool" /> <argument index="0" name="path" type="String" /> @@ -89,6 +98,13 @@ Loads the resource using threads. If [code]use_sub_threads[/code] is [code]true[/code], multiple threads will be used to load the resource, which makes loading faster, but may affect the main thread (and thus cause game slowdowns). </description> </method> + <method name="remove_resource_format_loader"> + <return type="void" /> + <argument index="0" name="format_loader" type="ResourceFormatLoader" /> + <description> + Unregisters the given [ResourceFormatLoader]. + </description> + </method> <method name="set_abort_on_missing_resources"> <return type="void" /> <argument index="0" name="abort" type="bool" /> |