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-rw-r--r--doc/classes/ResourceImporter.xml11
1 files changed, 10 insertions, 1 deletions
diff --git a/doc/classes/ResourceImporter.xml b/doc/classes/ResourceImporter.xml
index 0475d2c94d..03d47ee518 100644
--- a/doc/classes/ResourceImporter.xml
+++ b/doc/classes/ResourceImporter.xml
@@ -1,13 +1,22 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceImporter" inherits="Reference" version="4.0">
+<class name="ResourceImporter" inherits="RefCounted" version="4.0">
<brief_description>
+ Base class for the implementation of core resource importers.
</brief_description>
<description>
+ This is the base class for the resource importers implemented in core. To implement your own resource importers using editor plugins, see [EditorImportPlugin].
</description>
<tutorials>
+ <link title="Import plugins">https://docs.godotengine.org/en/latest/tutorials/plugins/editor/import_plugins.html</link>
</tutorials>
<methods>
</methods>
<constants>
+ <constant name="IMPORT_ORDER_DEFAULT" value="0" enum="ImportOrder">
+ The default import order.
+ </constant>
+ <constant name="IMPORT_ORDER_SCENE" value="100" enum="ImportOrder">
+ The import order for scenes, which ensures scenes are imported [i]after[/i] all other core resources such as textures. Custom importers should generally have an import order lower than [code]100[/code] to avoid issues when importing scenes that rely on custom resources.
+ </constant>
</constants>
</class>