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Diffstat (limited to 'doc/classes/ResourceFormatSaver.xml')
-rw-r--r-- | doc/classes/ResourceFormatSaver.xml | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/doc/classes/ResourceFormatSaver.xml b/doc/classes/ResourceFormatSaver.xml new file mode 100644 index 0000000000..5ad5ab49b1 --- /dev/null +++ b/doc/classes/ResourceFormatSaver.xml @@ -0,0 +1,48 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="ResourceFormatSaver" inherits="Reference" category="Core" version="3.2"> + <brief_description> + Saves a specific resource type to a file. + </brief_description> + <description> + The engine can save resources when you do it from the editor, or when you use the [ResourceSaver] singleton. This is accomplished thanks to multiple [ResourceFormatSaver]s, each handling its own format and called automatically by the engine. + By default, Godot saves resources as [code].tres[/code] (text-based), [code].res[/code] (binary) or another built-in format, but you can choose to create your own format by extending this class. Be sure to respect the documented return types and values. You should give it a global class name with [code]class_name[/code] for it to be registered. Like built-in ResourceFormatSavers, it will be called automatically when saving resources of its recognized type(s). You may also implement a [ResourceFormatLoader]. + </description> + <tutorials> + </tutorials> + <methods> + <method name="get_recognized_extensions" qualifiers="virtual"> + <return type="PoolStringArray"> + </return> + <argument index="0" name="resource" type="Resource"> + </argument> + <description> + Returns the list of extensions available for saving the resource object, provided it is recognized (see [method recognize]). + </description> + </method> + <method name="recognize" qualifiers="virtual"> + <return type="bool"> + </return> + <argument index="0" name="resource" type="Resource"> + </argument> + <description> + Returns whether the given resource object can be saved by this saver. + </description> + </method> + <method name="save" qualifiers="virtual"> + <return type="int"> + </return> + <argument index="0" name="path" type="String"> + </argument> + <argument index="1" name="resource" type="Resource"> + </argument> + <argument index="2" name="flags" type="int"> + </argument> + <description> + Saves the given resource object to a file at the target [code]path[/code]. [code]flags[/code] is a bitmask composed with [enum ResourceSaver.SaverFlags] constants. + Returns [constant OK] on success, or an [enum Error] constant in case of failure. + </description> + </method> + </methods> + <constants> + </constants> +</class> |