diff options
Diffstat (limited to 'doc/classes/ResourceFormatSaver.xml')
-rw-r--r-- | doc/classes/ResourceFormatSaver.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/ResourceFormatSaver.xml b/doc/classes/ResourceFormatSaver.xml index d50027ef8e..ddc9f0460c 100644 --- a/doc/classes/ResourceFormatSaver.xml +++ b/doc/classes/ResourceFormatSaver.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatSaver" inherits="Reference" category="Core" version="3.1"> +<class name="ResourceFormatSaver" inherits="Reference" category="Core" version="3.2"> <brief_description> Saves a specific resource type to a file. </brief_description> <description> - The engine can save resources when you do it from the editor, or when you call [method ResourceSaver.save]. This is accomplished with multiple [code]ResourceFormatSaver[/code]s, each handling its own format. + The engine can save resources when you do it from the editor, or when you call [method ResourceSaver.save]. This is accomplished with multiple [ResourceFormatSaver]s, each handling its own format. By default, Godot saves resources as [code].tres[/code], [code].res[/code] or another built-in format, but you can choose to create your own format by extending this class. You should give it a global class name with [code]class_name[/code] for it to be registered. You may as well implement a [ResourceFormatLoader]. </description> <tutorials> |