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Diffstat (limited to 'doc/classes/ResourceFormatSaver.xml')
-rw-r--r-- | doc/classes/ResourceFormatSaver.xml | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/doc/classes/ResourceFormatSaver.xml b/doc/classes/ResourceFormatSaver.xml new file mode 100644 index 0000000000..d50027ef8e --- /dev/null +++ b/doc/classes/ResourceFormatSaver.xml @@ -0,0 +1,49 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="ResourceFormatSaver" inherits="Reference" category="Core" version="3.1"> + <brief_description> + Saves a specific resource type to a file. + </brief_description> + <description> + The engine can save resources when you do it from the editor, or when you call [method ResourceSaver.save]. This is accomplished with multiple [code]ResourceFormatSaver[/code]s, each handling its own format. + By default, Godot saves resources as [code].tres[/code], [code].res[/code] or another built-in format, but you can choose to create your own format by extending this class. You should give it a global class name with [code]class_name[/code] for it to be registered. You may as well implement a [ResourceFormatLoader]. + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="get_recognized_extensions" qualifiers="virtual"> + <return type="PoolStringArray"> + </return> + <argument index="0" name="resource" type="Resource"> + </argument> + <description> + Gets the list of extensions for files this saver is able to write. + </description> + </method> + <method name="recognize" qualifiers="virtual"> + <return type="bool"> + </return> + <argument index="0" name="resource" type="Resource"> + </argument> + <description> + Returns true if the given resource object can be saved by this saver. + </description> + </method> + <method name="save" qualifiers="virtual"> + <return type="int"> + </return> + <argument index="0" name="path" type="String"> + </argument> + <argument index="1" name="resource" type="Resource"> + </argument> + <argument index="2" name="flags" type="int"> + </argument> + <description> + Saves the given resource object to a file. [code]flags[/code] is a bitmask composed with [code]FLAG_*[/code] constants defined in [ResourceSaver]. Returns [code]OK[/code] on success, or an [code]ERR_*[/code] constant listed in [@GlobalScope] if it failed. + </description> + </method> + </methods> + <constants> + </constants> +</class> |