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-rw-r--r--doc/classes/Resource.xml48
1 files changed, 1 insertions, 47 deletions
diff --git a/doc/classes/Resource.xml b/doc/classes/Resource.xml
index 0044756003..713fcab573 100644
--- a/doc/classes/Resource.xml
+++ b/doc/classes/Resource.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Resource" inherits="Reference" category="Core" version="3.0-alpha">
+<class name="Resource" inherits="Reference" category="Core" version="3.0-beta">
<brief_description>
Base class for all resources.
</brief_description>
@@ -31,20 +31,6 @@
<description>
</description>
</method>
- <method name="get_name" qualifiers="const">
- <return type="String">
- </return>
- <description>
- Return the name of the resources, any name is valid (it doesn't have to be unique). Name is for descriptive purposes only.
- </description>
- </method>
- <method name="get_path" qualifiers="const">
- <return type="String">
- </return>
- <description>
- Return the path of the resource. This is useful mainly for editors when saving/loading, and shouldn't be changed by anything else.
- </description>
- </method>
<method name="get_rid" qualifiers="const">
<return type="RID">
</return>
@@ -52,38 +38,6 @@
Return the RID of the resource (or an empty RID). Many resources (such as [Texture], [Mesh], etc) are high level abstractions of resources stored in a server, so this function will return the original RID.
</description>
</method>
- <method name="is_local_to_scene" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- </description>
- </method>
- <method name="set_local_to_scene">
- <return type="void">
- </return>
- <argument index="0" name="enable" type="bool">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_name">
- <return type="void">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <description>
- Set the name of the resources, any name is valid (it doesn't have to be unique). Name is for descriptive purposes only.
- </description>
- </method>
- <method name="set_path">
- <return type="void">
- </return>
- <argument index="0" name="path" type="String">
- </argument>
- <description>
- Set the path of the resource. This is useful mainly for editors when saving/loading, and shouldn't be changed by anything else. Fails if another [code]Resource[/code] already has path "path".
- </description>
- </method>
<method name="setup_local_to_scene">
<return type="void">
</return>