diff options
Diffstat (limited to 'doc/classes/RenderingServer.xml')
-rw-r--r-- | doc/classes/RenderingServer.xml | 38 |
1 files changed, 16 insertions, 22 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 74eb6a17e5..036b50f0ed 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -765,17 +765,20 @@ </argument> <argument index="3" name="intensity" type="float"> </argument> - <argument index="4" name="bias" type="float"> + <argument index="4" name="power" type="float"> </argument> - <argument index="5" name="light_affect" type="float"> + <argument index="5" name="detail" type="float"> </argument> - <argument index="6" name="ao_channel_affect" type="float"> + <argument index="6" name="horizon" type="float"> </argument> - <argument index="7" name="blur" type="int" enum="RenderingServer.EnvironmentSSAOBlur"> + <argument index="7" name="sharpness" type="float"> </argument> - <argument index="8" name="bilateral_sharpness" type="float"> + <argument index="8" name="light_affect" type="float"> + </argument> + <argument index="9" name="ao_channel_affect" type="float"> </argument> <description> + Sets the variables to be used with the "screen space ambient occlusion" post-process effect. See [Environment] for more details. </description> </method> <method name="environment_set_ssr"> @@ -3499,29 +3502,20 @@ </constant> <constant name="ENV_SSR_ROUGNESS_QUALITY_HIGH" value="3" enum="EnvironmentSSRRoughnessQuality"> </constant> - <constant name="ENV_SSAO_BLUR_DISABLED" value="0" enum="EnvironmentSSAOBlur"> - Disables the blur set for SSAO. Will make SSAO look noisier. - </constant> - <constant name="ENV_SSAO_BLUR_1x1" value="1" enum="EnvironmentSSAOBlur"> - Perform a 1x1 blur on the SSAO output. - </constant> - <constant name="ENV_SSAO_BLUR_2x2" value="2" enum="EnvironmentSSAOBlur"> - Performs a 2x2 blur on the SSAO output. - </constant> - <constant name="ENV_SSAO_BLUR_3x3" value="3" enum="EnvironmentSSAOBlur"> - Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO. - </constant> - <constant name="ENV_SSAO_QUALITY_LOW" value="0" enum="EnvironmentSSAOQuality"> + <constant name="ENV_SSAO_QUALITY_VERY_LOW" value="0" enum="EnvironmentSSAOQuality"> Lowest quality of screen space ambient occlusion. </constant> - <constant name="ENV_SSAO_QUALITY_MEDIUM" value="1" enum="EnvironmentSSAOQuality"> + <constant name="ENV_SSAO_QUALITY_LOW" value="1" enum="EnvironmentSSAOQuality"> + Low quality screen space ambient occlusion. + </constant> + <constant name="ENV_SSAO_QUALITY_MEDIUM" value="2" enum="EnvironmentSSAOQuality"> Medium quality screen space ambient occlusion. </constant> - <constant name="ENV_SSAO_QUALITY_HIGH" value="2" enum="EnvironmentSSAOQuality"> + <constant name="ENV_SSAO_QUALITY_HIGH" value="3" enum="EnvironmentSSAOQuality"> High quality screen space ambient occlusion. </constant> - <constant name="ENV_SSAO_QUALITY_ULTRA" value="3" enum="EnvironmentSSAOQuality"> - Highest quality screen space ambient occlusion. + <constant name="ENV_SSAO_QUALITY_ULTRA" value="4" enum="EnvironmentSSAOQuality"> + Highest quality screen space ambient occlusion. Uses the adaptive setting which can be dynamically adjusted to smoothly balance performance and visual quality. </constant> <constant name="SUB_SURFACE_SCATTERING_QUALITY_DISABLED" value="0" enum="SubSurfaceScatteringQuality"> </constant> |