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-rw-r--r--doc/classes/RenderingServer.xml10
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 9a398b1f33..1b58b50bc7 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -1391,21 +1391,21 @@
Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method.
</description>
</method>
- <method name="instance_geometry_get_shader_parameter" qualifiers="const">
+ <method name="instance_geometry_get_shader_uniform" qualifiers="const">
<return type="Variant" />
<argument index="0" name="instance" type="RID" />
<argument index="1" name="parameter" type="StringName" />
<description>
</description>
</method>
- <method name="instance_geometry_get_shader_parameter_default_value" qualifiers="const">
+ <method name="instance_geometry_get_shader_uniform_default_value" qualifiers="const">
<return type="Variant" />
<argument index="0" name="instance" type="RID" />
<argument index="1" name="parameter" type="StringName" />
<description>
</description>
</method>
- <method name="instance_geometry_get_shader_parameter_list" qualifiers="const">
+ <method name="instance_geometry_get_shader_uniform_list" qualifiers="const">
<return type="Array" />
<argument index="0" name="instance" type="RID" />
<description>
@@ -1460,7 +1460,7 @@
Sets a material that will override the material for all surfaces on the mesh associated with this instance. Equivalent to [member GeometryInstance3D.material_override].
</description>
</method>
- <method name="instance_geometry_set_shader_parameter">
+ <method name="instance_geometry_set_shader_uniform">
<return type="void" />
<argument index="0" name="instance" type="RID" />
<argument index="1" name="parameter" type="StringName" />
@@ -2741,7 +2741,7 @@
<description>
</description>
</method>
- <method name="shader_get_param_list" qualifiers="const">
+ <method name="shader_get_shader_uniform_list" qualifiers="const">
<return type="Dictionary[]" />
<argument index="0" name="shader" type="RID" />
<description>