summaryrefslogtreecommitdiff
path: root/doc/classes/RenderingServer.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/RenderingServer.xml')
-rw-r--r--doc/classes/RenderingServer.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 7539f8ff43..85eaac454f 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -3431,10 +3431,10 @@
</constant>
<constant name="VIEWPORT_DEBUG_DRAW_GI_BUFFER" value="17" enum="ViewportDebugDraw">
</constant>
- <constant name="SKY_MODE_QUALITY" value="0" enum="SkyMode">
+ <constant name="SKY_MODE_QUALITY" value="1" enum="SkyMode">
Uses high quality importance sampling to process the radiance map. In general, this results in much higher quality than [constant Sky.PROCESS_MODE_REALTIME] but takes much longer to generate. This should not be used if you plan on changing the sky at runtime. If you are finding that the reflection is not blurry enough and is showing sparkles or fireflies, try increasing [member ProjectSettings.rendering/quality/reflections/ggx_samples].
</constant>
- <constant name="SKY_MODE_REALTIME" value="1" enum="SkyMode">
+ <constant name="SKY_MODE_REALTIME" value="3" enum="SkyMode">
Uses the fast filtering algorithm to process the radiance map. In general this results in lower quality, but substantially faster run times.
[b]Note:[/b] The fast filtering algorithm is limited to 256x256 cubemaps, so [member Sky.radiance_size] must be set to [constant Sky.RADIANCE_SIZE_256].
</constant>