diff options
Diffstat (limited to 'doc/classes/RenderingServer.xml')
-rw-r--r-- | doc/classes/RenderingServer.xml | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 8b6763463c..8b24893513 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -2121,17 +2121,6 @@ If [code]true[/code], this directional light will blend between shadow map splits resulting in a smoother transition between them. Equivalent to [member DirectionalLight3D.directional_shadow_blend_splits]. </description> </method> - <method name="light_directional_set_shadow_depth_range_mode"> - <return type="void"> - </return> - <argument index="0" name="light" type="RID"> - </argument> - <argument index="1" name="range_mode" type="int" enum="RenderingServer.LightDirectionalShadowDepthRangeMode"> - </argument> - <description> - Sets the shadow depth range mode for this directional light. Equivalent to [member DirectionalLight3D.directional_shadow_depth_range]. See [enum LightDirectionalShadowDepthRangeMode] for options. - </description> - </method> <method name="light_directional_set_shadow_mode"> <return type="void"> </return> @@ -4963,12 +4952,6 @@ <constant name="LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS" value="2" enum="LightDirectionalShadowMode"> Use 4 splits for shadow projection when using directional light. </constant> - <constant name="LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE" value="0" enum="LightDirectionalShadowDepthRangeMode"> - Keeps shadows stable as camera moves but has lower effective resolution. - </constant> - <constant name="LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED" value="1" enum="LightDirectionalShadowDepthRangeMode"> - Optimize use of shadow maps, increasing the effective resolution. But may result in shadows moving or flickering slightly. - </constant> <constant name="SHADOW_QUALITY_HARD" value="0" enum="ShadowQuality"> </constant> <constant name="SHADOW_QUALITY_SOFT_LOW" value="1" enum="ShadowQuality"> |