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-rw-r--r--doc/classes/RenderingServer.xml17
1 files changed, 0 insertions, 17 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 8b6763463c..8b24893513 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -2121,17 +2121,6 @@
If [code]true[/code], this directional light will blend between shadow map splits resulting in a smoother transition between them. Equivalent to [member DirectionalLight3D.directional_shadow_blend_splits].
</description>
</method>
- <method name="light_directional_set_shadow_depth_range_mode">
- <return type="void">
- </return>
- <argument index="0" name="light" type="RID">
- </argument>
- <argument index="1" name="range_mode" type="int" enum="RenderingServer.LightDirectionalShadowDepthRangeMode">
- </argument>
- <description>
- Sets the shadow depth range mode for this directional light. Equivalent to [member DirectionalLight3D.directional_shadow_depth_range]. See [enum LightDirectionalShadowDepthRangeMode] for options.
- </description>
- </method>
<method name="light_directional_set_shadow_mode">
<return type="void">
</return>
@@ -4963,12 +4952,6 @@
<constant name="LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS" value="2" enum="LightDirectionalShadowMode">
Use 4 splits for shadow projection when using directional light.
</constant>
- <constant name="LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE" value="0" enum="LightDirectionalShadowDepthRangeMode">
- Keeps shadows stable as camera moves but has lower effective resolution.
- </constant>
- <constant name="LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED" value="1" enum="LightDirectionalShadowDepthRangeMode">
- Optimize use of shadow maps, increasing the effective resolution. But may result in shadows moving or flickering slightly.
- </constant>
<constant name="SHADOW_QUALITY_HARD" value="0" enum="ShadowQuality">
</constant>
<constant name="SHADOW_QUALITY_SOFT_LOW" value="1" enum="ShadowQuality">