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-rw-r--r--doc/classes/RenderingServer.xml10
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 516a16e053..8832c0ec4d 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -17,11 +17,6 @@
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers.html</link>
</tutorials>
- <members>
- <member name="render_loop_enabled" type="bool" setter="set_render_loop_enabled" getter="is_render_loop_enabled" default="true">
- If [code]false[/code], disables rendering completely, but the engine logic is still being processed. You can call [method force_draw] to draw a frame even with rendering disabled.
- </member>
- </members>
<methods>
<method name="black_bars_set_images">
<return type="void">
@@ -3014,6 +3009,11 @@
</description>
</method>
</methods>
+ <members>
+ <member name="render_loop_enabled" type="bool" setter="set_render_loop_enabled" getter="is_render_loop_enabled">
+ If [code]false[/code], disables rendering completely, but the engine logic is still being processed. You can call [method force_draw] to draw a frame even with rendering disabled.
+ </member>
+ </members>
<signals>
<signal name="frame_post_draw">
<description>