diff options
Diffstat (limited to 'doc/classes/RenderingServer.xml')
-rw-r--r-- | doc/classes/RenderingServer.xml | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 68b79ff749..7f4d5cf1cd 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -15,7 +15,7 @@ In 2D, all visible objects are some form of canvas item. In order to be visible, a canvas item needs to be the child of a canvas attached to a viewport, or it needs to be the child of another canvas item that is eventually attached to the canvas. </description> <tutorials> - <link title="Optimization using Servers">https://docs.godotengine.org/en/latest/tutorials/performance/using_servers.html</link> + <link title="Optimization using Servers">$DOCS_URL/tutorials/performance/using_servers.html</link> </tutorials> <methods> <method name="bake_render_uv2"> @@ -2661,8 +2661,10 @@ <return type="RID" /> <argument index="0" name="shader" type="RID" /> <argument index="1" name="param" type="StringName" /> + <argument index="2" name="index" type="int" default="0" /> <description> Returns a default texture from a shader searched by name. + [b]Note:[/b] If the sampler array is used use [code]index[/code] to access the specified texture. </description> </method> <method name="shader_get_param_default" qualifiers="const"> @@ -2684,8 +2686,10 @@ <argument index="0" name="shader" type="RID" /> <argument index="1" name="param" type="StringName" /> <argument index="2" name="texture" type="RID" /> + <argument index="3" name="index" type="int" default="0" /> <description> Sets a shader's default texture. Overwrites the texture given by name. + [b]Note:[/b] If the sampler array is used use [code]index[/code] to access the specified texture. </description> </method> <method name="shadows_quality_set"> |