diff options
Diffstat (limited to 'doc/classes/RenderingServer.xml')
-rw-r--r-- | doc/classes/RenderingServer.xml | 74 |
1 files changed, 24 insertions, 50 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 85eaac454f..857c13deb5 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -15,7 +15,7 @@ In 2D, all visible objects are some form of canvas item. In order to be visible, a canvas item needs to be the child of a canvas attached to a viewport, or it needs to be the child of another canvas item that is eventually attached to the canvas. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers.html</link> + <link title="Optimization using Servers">https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers.html</link> </tutorials> <methods> <method name="black_bars_set_images"> @@ -583,6 +583,12 @@ Modulates all colors in the given canvas. </description> </method> + <method name="create_local_rendering_device" qualifiers="const"> + <return type="RenderingDevice"> + </return> + <description> + </description> + </method> <method name="directional_light_create"> <return type="RID"> </return> @@ -690,52 +696,19 @@ </argument> <argument index="1" name="enable" type="bool"> </argument> - <argument index="2" name="color" type="Color"> - </argument> - <argument index="3" name="sun_color" type="Color"> + <argument index="2" name="light_color" type="Color"> </argument> - <argument index="4" name="sun_amount" type="float"> - </argument> - <description> - Sets the variables to be used with the scene fog. See [Environment] for more details. - </description> - </method> - <method name="environment_set_fog_depth"> - <return type="void"> - </return> - <argument index="0" name="env" type="RID"> - </argument> - <argument index="1" name="enable" type="bool"> + <argument index="3" name="light_energy" type="float"> </argument> - <argument index="2" name="depth_begin" type="float"> + <argument index="4" name="sun_scatter" type="float"> </argument> - <argument index="3" name="depth_end" type="float"> + <argument index="5" name="density" type="float"> </argument> - <argument index="4" name="depth_curve" type="float"> + <argument index="6" name="height" type="float"> </argument> - <argument index="5" name="transmit" type="bool"> - </argument> - <argument index="6" name="transmit_curve" type="float"> - </argument> - <description> - Sets the variables to be used with the fog depth effect. See [Environment] for more details. - </description> - </method> - <method name="environment_set_fog_height"> - <return type="void"> - </return> - <argument index="0" name="env" type="RID"> - </argument> - <argument index="1" name="enable" type="bool"> - </argument> - <argument index="2" name="min_height" type="float"> - </argument> - <argument index="3" name="max_height" type="float"> - </argument> - <argument index="4" name="height_curve" type="float"> + <argument index="7" name="height_density" type="float"> </argument> <description> - Sets the variables to be used with the fog height effect. See [Environment] for more details. </description> </method> <method name="environment_set_glow"> @@ -745,7 +718,7 @@ </argument> <argument index="1" name="enable" type="bool"> </argument> - <argument index="2" name="level_flags" type="int"> + <argument index="2" name="levels" type="PackedFloat32Array"> </argument> <argument index="3" name="intensity" type="float"> </argument> @@ -1660,7 +1633,6 @@ <argument index="3" name="blend_shapes" type="Array" default="[ ]"> </argument> <argument index="4" name="lods" type="Dictionary" default="{ - }"> </argument> <argument index="5" name="compress_format" type="int" default="31744"> @@ -3252,9 +3224,9 @@ <constant name="LIGHT_PARAM_SHADOW_BLUR" value="16" enum="LightParam"> Blurs the edges of the shadow. Can be used to hide pixel artifacts in low resolution shadow maps. A high value can make shadows appear grainy and can cause other unwanted artifacts. Try to keep as near default as possible. </constant> - <constant name="LIGHT_PARAM_TRANSMITTANCE_BIAS" value="17" enum="LightParam"> + <constant name="LIGHT_PARAM_TRANSMITTANCE_BIAS" value="18" enum="LightParam"> </constant> - <constant name="LIGHT_PARAM_MAX" value="18" enum="LightParam"> + <constant name="LIGHT_PARAM_MAX" value="19" enum="LightParam"> Represents the size of the [enum LightParam] enum. </constant> <constant name="LIGHT_BAKE_DISABLED" value="0" enum="LightBakeMode"> @@ -3607,22 +3579,24 @@ <constant name="INSTANCE_PARTICLES" value="4" enum="InstanceType"> The instance is a particle emitter. </constant> - <constant name="INSTANCE_LIGHT" value="5" enum="InstanceType"> + <constant name="INSTANCE_PARTICLES_COLLISION" value="5" enum="InstanceType"> + </constant> + <constant name="INSTANCE_LIGHT" value="6" enum="InstanceType"> The instance is a light. </constant> - <constant name="INSTANCE_REFLECTION_PROBE" value="6" enum="InstanceType"> + <constant name="INSTANCE_REFLECTION_PROBE" value="7" enum="InstanceType"> The instance is a reflection probe. </constant> - <constant name="INSTANCE_DECAL" value="7" enum="InstanceType"> + <constant name="INSTANCE_DECAL" value="8" enum="InstanceType"> The instance is a decal. </constant> - <constant name="INSTANCE_GI_PROBE" value="8" enum="InstanceType"> + <constant name="INSTANCE_GI_PROBE" value="9" enum="InstanceType"> The instance is a GI probe. </constant> - <constant name="INSTANCE_LIGHTMAP" value="9" enum="InstanceType"> + <constant name="INSTANCE_LIGHTMAP" value="10" enum="InstanceType"> The instance is a lightmap. </constant> - <constant name="INSTANCE_MAX" value="10" enum="InstanceType"> + <constant name="INSTANCE_MAX" value="11" enum="InstanceType"> Represents the size of the [enum InstanceType] enum. </constant> <constant name="INSTANCE_GEOMETRY_MASK" value="30" enum="InstanceType"> |