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-rw-r--r--doc/classes/RenderingServer.xml51
1 files changed, 26 insertions, 25 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index d92121a950..99f2191dee 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -890,7 +890,7 @@
<description>
</description>
</method>
- <method name="directional_shadow_quality_set">
+ <method name="directional_soft_shadow_filter_set_quality">
<return type="void" />
<argument index="0" name="quality" type="int" enum="RenderingServer.ShadowQuality" />
<description>
@@ -2519,6 +2519,12 @@
If [code]true[/code], particles use local coordinates. If [code]false[/code] they use global coordinates. Equivalent to [member GPUParticles3D.local_coords].
</description>
</method>
+ <method name="positional_soft_shadow_filter_set_quality">
+ <return type="void" />
+ <argument index="0" name="quality" type="int" enum="RenderingServer.ShadowQuality" />
+ <description>
+ </description>
+ </method>
<method name="reflection_probe_create">
<return type="RID" />
<description>
@@ -2753,12 +2759,6 @@
[b]Note:[/b] If the sampler array is used use [code]index[/code] to access the specified texture.
</description>
</method>
- <method name="shadows_quality_set">
- <return type="void" />
- <argument index="0" name="quality" type="int" enum="RenderingServer.ShadowQuality" />
- <description>
- </description>
- </method>
<method name="skeleton_allocate_data">
<return type="void" />
<argument index="0" name="skeleton" type="RID" />
@@ -3220,6 +3220,25 @@
Sets the viewport's parent to another viewport.
</description>
</method>
+ <method name="viewport_set_positional_shadow_atlas_quadrant_subdivision">
+ <return type="void" />
+ <argument index="0" name="viewport" type="RID" />
+ <argument index="1" name="quadrant" type="int" />
+ <argument index="2" name="subdivision" type="int" />
+ <description>
+ Sets the shadow atlas quadrant's subdivision.
+ </description>
+ </method>
+ <method name="viewport_set_positional_shadow_atlas_size">
+ <return type="void" />
+ <argument index="0" name="viewport" type="RID" />
+ <argument index="1" name="size" type="int" />
+ <argument index="2" name="use_16_bits" type="bool" default="false" />
+ <description>
+ Sets the size of the shadow atlas's images (used for omni and spot lights). The value will be rounded up to the nearest power of 2.
+ [b]Note:[/b] If this is set to [code]0[/code], no shadows will be visible at all (including directional shadows).
+ </description>
+ </method>
<method name="viewport_set_render_direct_to_screen">
<return type="void" />
<argument index="0" name="viewport" type="RID" />
@@ -3269,24 +3288,6 @@
<description>
</description>
</method>
- <method name="viewport_set_shadow_atlas_quadrant_subdivision">
- <return type="void" />
- <argument index="0" name="viewport" type="RID" />
- <argument index="1" name="quadrant" type="int" />
- <argument index="2" name="subdivision" type="int" />
- <description>
- Sets the shadow atlas quadrant's subdivision.
- </description>
- </method>
- <method name="viewport_set_shadow_atlas_size">
- <return type="void" />
- <argument index="0" name="viewport" type="RID" />
- <argument index="1" name="size" type="int" />
- <argument index="2" name="use_16_bits" type="bool" default="false" />
- <description>
- Sets the size of the shadow atlas's images (used for omni and spot lights). The value will be rounded up to the nearest power of 2.
- </description>
- </method>
<method name="viewport_set_size">
<return type="void" />
<argument index="0" name="viewport" type="RID" />