diff options
Diffstat (limited to 'doc/classes/RenderingServer.xml')
-rw-r--r-- | doc/classes/RenderingServer.xml | 51 |
1 files changed, 26 insertions, 25 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index d92121a950..99f2191dee 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -890,7 +890,7 @@ <description> </description> </method> - <method name="directional_shadow_quality_set"> + <method name="directional_soft_shadow_filter_set_quality"> <return type="void" /> <argument index="0" name="quality" type="int" enum="RenderingServer.ShadowQuality" /> <description> @@ -2519,6 +2519,12 @@ If [code]true[/code], particles use local coordinates. If [code]false[/code] they use global coordinates. Equivalent to [member GPUParticles3D.local_coords]. </description> </method> + <method name="positional_soft_shadow_filter_set_quality"> + <return type="void" /> + <argument index="0" name="quality" type="int" enum="RenderingServer.ShadowQuality" /> + <description> + </description> + </method> <method name="reflection_probe_create"> <return type="RID" /> <description> @@ -2753,12 +2759,6 @@ [b]Note:[/b] If the sampler array is used use [code]index[/code] to access the specified texture. </description> </method> - <method name="shadows_quality_set"> - <return type="void" /> - <argument index="0" name="quality" type="int" enum="RenderingServer.ShadowQuality" /> - <description> - </description> - </method> <method name="skeleton_allocate_data"> <return type="void" /> <argument index="0" name="skeleton" type="RID" /> @@ -3220,6 +3220,25 @@ Sets the viewport's parent to another viewport. </description> </method> + <method name="viewport_set_positional_shadow_atlas_quadrant_subdivision"> + <return type="void" /> + <argument index="0" name="viewport" type="RID" /> + <argument index="1" name="quadrant" type="int" /> + <argument index="2" name="subdivision" type="int" /> + <description> + Sets the shadow atlas quadrant's subdivision. + </description> + </method> + <method name="viewport_set_positional_shadow_atlas_size"> + <return type="void" /> + <argument index="0" name="viewport" type="RID" /> + <argument index="1" name="size" type="int" /> + <argument index="2" name="use_16_bits" type="bool" default="false" /> + <description> + Sets the size of the shadow atlas's images (used for omni and spot lights). The value will be rounded up to the nearest power of 2. + [b]Note:[/b] If this is set to [code]0[/code], no shadows will be visible at all (including directional shadows). + </description> + </method> <method name="viewport_set_render_direct_to_screen"> <return type="void" /> <argument index="0" name="viewport" type="RID" /> @@ -3269,24 +3288,6 @@ <description> </description> </method> - <method name="viewport_set_shadow_atlas_quadrant_subdivision"> - <return type="void" /> - <argument index="0" name="viewport" type="RID" /> - <argument index="1" name="quadrant" type="int" /> - <argument index="2" name="subdivision" type="int" /> - <description> - Sets the shadow atlas quadrant's subdivision. - </description> - </method> - <method name="viewport_set_shadow_atlas_size"> - <return type="void" /> - <argument index="0" name="viewport" type="RID" /> - <argument index="1" name="size" type="int" /> - <argument index="2" name="use_16_bits" type="bool" default="false" /> - <description> - Sets the size of the shadow atlas's images (used for omni and spot lights). The value will be rounded up to the nearest power of 2. - </description> - </method> <method name="viewport_set_size"> <return type="void" /> <argument index="0" name="viewport" type="RID" /> |