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-rw-r--r--doc/classes/RenderingServer.xml12
1 files changed, 8 insertions, 4 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index bb8aa8c9db..11a681b235 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -4146,13 +4146,17 @@
<constant name="ENV_TONE_MAPPER_ACES" value="3" enum="EnvironmentToneMapper">
Use the ACES tonemapper.
</constant>
- <constant name="ENV_SSR_ROUGNESS_QUALITY_DISABLED" value="0" enum="EnvironmentSSRRoughnessQuality">
+ <constant name="ENV_SSR_ROUGHNESS_QUALITY_DISABLED" value="0" enum="EnvironmentSSRRoughnessQuality">
+ Lowest quality of roughness filter for screen-space reflections. Rough materials will not have blurrier screen-space reflections compared to smooth (non-rough) materials. This is the fastest option.
</constant>
- <constant name="ENV_SSR_ROUGNESS_QUALITY_LOW" value="1" enum="EnvironmentSSRRoughnessQuality">
+ <constant name="ENV_SSR_ROUGHNESS_QUALITY_LOW" value="1" enum="EnvironmentSSRRoughnessQuality">
+ Low quality of roughness filter for screen-space reflections.
</constant>
- <constant name="ENV_SSR_ROUGNESS_QUALITY_MEDIUM" value="2" enum="EnvironmentSSRRoughnessQuality">
+ <constant name="ENV_SSR_ROUGHNESS_QUALITY_MEDIUM" value="2" enum="EnvironmentSSRRoughnessQuality">
+ Medium quality of roughness filter for screen-space reflections.
</constant>
- <constant name="ENV_SSR_ROUGNESS_QUALITY_HIGH" value="3" enum="EnvironmentSSRRoughnessQuality">
+ <constant name="ENV_SSR_ROUGHNESS_QUALITY_HIGH" value="3" enum="EnvironmentSSRRoughnessQuality">
+ High quality of roughness filter for screen-space reflections. This is the slowest option.
</constant>
<constant name="ENV_SSAO_QUALITY_VERY_LOW" value="0" enum="EnvironmentSSAOQuality">
Lowest quality of screen-space ambient occlusion.