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-rw-r--r--doc/classes/RenderingServer.xml5
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index d40ad80d68..c79ed2a8b8 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -15,7 +15,7 @@
In 2D, all visible objects are some form of canvas item. In order to be visible, a canvas item needs to be the child of a canvas attached to a viewport, or it needs to be the child of another canvas item that is eventually attached to the canvas.
</description>
<tutorials>
- <link title="Optimization using Servers">https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers.html</link>
+ <link title="Optimization using Servers">https://docs.godotengine.org/en/latest/tutorials/performance/using_servers.html</link>
</tutorials>
<methods>
<method name="bake_render_uv2">
@@ -2351,7 +2351,8 @@
<argument index="0" name="particles" type="RID" />
<argument index="1" name="material" type="RID" />
<description>
- Sets the material for processing the particles. Note: this is not the material used to draw the materials. Equivalent to [member GPUParticles3D.process_material].
+ Sets the material for processing the particles.
+ [b]Note:[/b] This is not the material used to draw the materials. Equivalent to [member GPUParticles3D.process_material].
</description>
</method>
<method name="particles_set_randomness_ratio">