diff options
Diffstat (limited to 'doc/classes/RenderingServer.xml')
-rw-r--r-- | doc/classes/RenderingServer.xml | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index d40ad80d68..c79ed2a8b8 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -15,7 +15,7 @@ In 2D, all visible objects are some form of canvas item. In order to be visible, a canvas item needs to be the child of a canvas attached to a viewport, or it needs to be the child of another canvas item that is eventually attached to the canvas. </description> <tutorials> - <link title="Optimization using Servers">https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers.html</link> + <link title="Optimization using Servers">https://docs.godotengine.org/en/latest/tutorials/performance/using_servers.html</link> </tutorials> <methods> <method name="bake_render_uv2"> @@ -2351,7 +2351,8 @@ <argument index="0" name="particles" type="RID" /> <argument index="1" name="material" type="RID" /> <description> - Sets the material for processing the particles. Note: this is not the material used to draw the materials. Equivalent to [member GPUParticles3D.process_material]. + Sets the material for processing the particles. + [b]Note:[/b] This is not the material used to draw the materials. Equivalent to [member GPUParticles3D.process_material]. </description> </method> <method name="particles_set_randomness_ratio"> |