diff options
Diffstat (limited to 'doc/classes/RenderingServer.xml')
-rw-r--r-- | doc/classes/RenderingServer.xml | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 7a345f726d..02130333f9 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -130,10 +130,10 @@ </return> <argument index="0" name="camera" type="RID"> </argument> - <argument index="1" name="transform" type="Transform"> + <argument index="1" name="transform" type="Transform3D"> </argument> <description> - Sets [Transform] of camera. + Sets [Transform3D] of camera. </description> </method> <method name="camera_set_use_vertical_aspect"> @@ -1335,7 +1335,7 @@ </return> <argument index="0" name="instance" type="RID"> </argument> - <argument index="1" name="transform" type="Transform"> + <argument index="1" name="transform" type="Transform3D"> </argument> <description> Sets the world space transform of the instance. Equivalent to [member Node3D.transform]. @@ -1894,14 +1894,14 @@ </description> </method> <method name="multimesh_instance_get_transform" qualifiers="const"> - <return type="Transform"> + <return type="Transform3D"> </return> <argument index="0" name="multimesh" type="RID"> </argument> <argument index="1" name="index" type="int"> </argument> <description> - Returns the [Transform] of the specified instance. + Returns the [Transform3D] of the specified instance. </description> </method> <method name="multimesh_instance_get_transform_2d" qualifiers="const"> @@ -1948,10 +1948,10 @@ </argument> <argument index="1" name="index" type="int"> </argument> - <argument index="2" name="transform" type="Transform"> + <argument index="2" name="transform" type="Transform3D"> </argument> <description> - Sets the [Transform] for this instance. Equivalent to [method MultiMesh.set_instance_transform]. + Sets the [Transform3D] for this instance. Equivalent to [method MultiMesh.set_instance_transform]. </description> </method> <method name="multimesh_instance_set_transform_2d"> @@ -2142,10 +2142,10 @@ </return> <argument index="0" name="particles" type="RID"> </argument> - <argument index="1" name="transform" type="Transform"> + <argument index="1" name="transform" type="Transform3D"> </argument> <description> - Sets the [Transform] that will be used by the particles when they first emit. + Sets the [Transform3D] that will be used by the particles when they first emit. </description> </method> <method name="particles_set_emitting"> @@ -2590,14 +2590,14 @@ </description> </method> <method name="skeleton_bone_get_transform" qualifiers="const"> - <return type="Transform"> + <return type="Transform3D"> </return> <argument index="0" name="skeleton" type="RID"> </argument> <argument index="1" name="bone" type="int"> </argument> <description> - Returns the [Transform] set for a specific bone of this skeleton. + Returns the [Transform3D] set for a specific bone of this skeleton. </description> </method> <method name="skeleton_bone_get_transform_2d" qualifiers="const"> @@ -2618,10 +2618,10 @@ </argument> <argument index="1" name="bone" type="int"> </argument> - <argument index="2" name="transform" type="Transform"> + <argument index="2" name="transform" type="Transform3D"> </argument> <description> - Sets the [Transform] for a specific bone of this skeleton. + Sets the [Transform3D] for a specific bone of this skeleton. </description> </method> <method name="skeleton_bone_set_transform_2d"> @@ -3267,7 +3267,7 @@ Use [Transform2D] to store MultiMesh transform. </constant> <constant name="MULTIMESH_TRANSFORM_3D" value="1" enum="MultimeshTransformFormat"> - Use [Transform] to store MultiMesh transform. + Use [Transform3D] to store MultiMesh transform. </constant> <constant name="LIGHT_DIRECTIONAL" value="0" enum="LightType"> Is a directional (sun) light. |