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Diffstat (limited to 'doc/classes/RenderingDevice.xml')
-rw-r--r-- | doc/classes/RenderingDevice.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml index a09940d30e..64be8e6807 100644 --- a/doc/classes/RenderingDevice.xml +++ b/doc/classes/RenderingDevice.xml @@ -8,7 +8,7 @@ On startup, Godot creates a global [RenderingDevice] which can be retrieved using [method RenderingServer.get_rendering_device]. This global RenderingDevice performs drawing to the screen. Internally, [RenderingDevice] is used in Godot to provide support for several modern low-level graphics APIs while reducing the amount of code duplication required. [b]Local RenderingDevices:[/b] Using [method RenderingServer.create_local_rendering_device], you can create "secondary" rendering devices to perform drawing and GPU compute operations on separate threads. - [b]Note:[/b] [RenderingDevice] is not available when running in headless mode or when using the OpenGL renderer. + [b]Note:[/b] [RenderingDevice] is not available when running in headless mode or when using the Compatibility rendering method. </description> <tutorials> </tutorials> |