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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="RemoteTransform3D" inherits="Node3D" version="4.0">
+ <brief_description>
+ RemoteTransform3D pushes its own [Transform] to another [Node3D] derived Node in the scene.
+ </brief_description>
+ <description>
+ RemoteTransform3D pushes its own [Transform] to another [Node3D] derived Node (called the remote node) in the scene.
+ It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="force_update_cache">
+ <return type="void">
+ </return>
+ <description>
+ [RemoteTransform3D] caches the remote node. It may not notice if the remote node disappears; [method force_update_cache] forces it to update the cache again.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="remote_path" type="NodePath" setter="set_remote_node" getter="get_remote_node" default="NodePath(&quot;&quot;)">
+ The [NodePath] to the remote node, relative to the RemoteTransform3D's position in the scene.
+ </member>
+ <member name="update_position" type="bool" setter="set_update_position" getter="get_update_position" default="true">
+ If [code]true[/code], the remote node's position is updated.
+ </member>
+ <member name="update_rotation" type="bool" setter="set_update_rotation" getter="get_update_rotation" default="true">
+ If [code]true[/code], the remote node's rotation is updated.
+ </member>
+ <member name="update_scale" type="bool" setter="set_update_scale" getter="get_update_scale" default="true">
+ If [code]true[/code], the remote node's scale is updated.
+ </member>
+ <member name="use_global_coordinates" type="bool" setter="set_use_global_coordinates" getter="get_use_global_coordinates" default="true">
+ If [code]true[/code], global coordinates are used. If [code]false[/code], local coordinates are used.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>