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-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RemoteTransform" inherits="Spatial" version="4.0">
- <brief_description>
- RemoteTransform pushes its own [Transform] to another [Spatial] derived Node in the scene.
- </brief_description>
- <description>
- RemoteTransform pushes its own [Transform] to another [Spatial] derived Node (called the remote node) in the scene.
- It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="force_update_cache">
- <return type="void">
- </return>
- <description>
- [RemoteTransform] caches the remote node. It may not notice if the remote node disappears; [method force_update_cache] forces it to update the cache again.
- </description>
- </method>
- </methods>
- <members>
- <member name="remote_path" type="NodePath" setter="set_remote_node" getter="get_remote_node" default="NodePath(&quot;&quot;)">
- The [NodePath] to the remote node, relative to the RemoteTransform's position in the scene.
- </member>
- <member name="update_position" type="bool" setter="set_update_position" getter="get_update_position" default="true">
- If [code]true[/code], the remote node's position is updated.
- </member>
- <member name="update_rotation" type="bool" setter="set_update_rotation" getter="get_update_rotation" default="true">
- If [code]true[/code], the remote node's rotation is updated.
- </member>
- <member name="update_scale" type="bool" setter="set_update_scale" getter="get_update_scale" default="true">
- If [code]true[/code], the remote node's scale is updated.
- </member>
- <member name="use_global_coordinates" type="bool" setter="set_use_global_coordinates" getter="get_use_global_coordinates" default="true">
- If [code]true[/code], global coordinates are used. If [code]false[/code], local coordinates are used.
- </member>
- </members>
- <constants>
- </constants>
-</class>