diff options
Diffstat (limited to 'doc/classes/ReflectionProbe.xml')
-rw-r--r-- | doc/classes/ReflectionProbe.xml | 25 |
1 files changed, 14 insertions, 11 deletions
diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml index 84f87c3e71..07d7b646a1 100644 --- a/doc/classes/ReflectionProbe.xml +++ b/doc/classes/ReflectionProbe.xml @@ -13,6 +13,12 @@ <methods> </methods> <members> + <member name="ambient_color" type="Color" setter="set_ambient_color" getter="get_ambient_color" default="Color( 0, 0, 0, 1 )"> + </member> + <member name="ambient_color_energy" type="float" setter="set_ambient_color_energy" getter="get_ambient_color_energy" default="1.0"> + </member> + <member name="ambient_mode" type="int" setter="set_ambient_mode" getter="get_ambient_mode" enum="ReflectionProbe.AmbientMode" default="1"> + </member> <member name="box_projection" type="bool" setter="set_enable_box_projection" getter="is_box_projection_enabled" default="false"> If [code]true[/code], enables box projection. This makes reflections look more correct in rectangle-shaped rooms by offsetting the reflection center depending on the camera's location. </member> @@ -28,17 +34,8 @@ <member name="intensity" type="float" setter="set_intensity" getter="get_intensity" default="1.0"> Defines the reflection intensity. Intensity modulates the strength of the reflection. </member> - <member name="interior_ambient_color" type="Color" setter="set_interior_ambient" getter="get_interior_ambient" default="Color( 0, 0, 0, 1 )"> - Sets the ambient light color to be used when this probe is set to [member interior_enable]. - </member> - <member name="interior_ambient_contrib" type="float" setter="set_interior_ambient_probe_contribution" getter="get_interior_ambient_probe_contribution" default="0.0"> - Sets the contribution value for how much the reflection affects the ambient light for this reflection probe when set to [member interior_enable]. Useful so that ambient light matches the color of the room. - </member> - <member name="interior_ambient_energy" type="float" setter="set_interior_ambient_energy" getter="get_interior_ambient_energy" default="1.0"> - Sets the energy multiplier for this reflection probe's ambient light contribution when set to [member interior_enable]. - </member> - <member name="interior_enable" type="bool" setter="set_as_interior" getter="is_set_as_interior" default="false"> - If [code]true[/code], reflections will ignore sky contribution. Ambient lighting is then controlled by the [code]interior_ambient_*[/code] properties. + <member name="interior" type="bool" setter="set_as_interior" getter="is_set_as_interior" default="false"> + If [code]true[/code], reflections will ignore sky contribution. </member> <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="0.0"> Sets the max distance away from the probe an object can be before it is culled. @@ -57,5 +54,11 @@ <constant name="UPDATE_ALWAYS" value="1" enum="UpdateMode"> Update the probe every frame. This is needed when you want to capture dynamic objects. However, it results in an increased render time. Use [constant UPDATE_ONCE] whenever possible. </constant> + <constant name="AMBIENT_DISABLED" value="0" enum="AmbientMode"> + </constant> + <constant name="AMBIENT_ENVIRONMENT" value="1" enum="AmbientMode"> + </constant> + <constant name="AMBIENT_COLOR" value="2" enum="AmbientMode"> + </constant> </constants> </class> |