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-rw-r--r--doc/classes/ReflectionProbe.xml4
1 files changed, 3 insertions, 1 deletions
diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml
index 07d7b646a1..cd08778c89 100644
--- a/doc/classes/ReflectionProbe.xml
+++ b/doc/classes/ReflectionProbe.xml
@@ -8,7 +8,7 @@
The [ReflectionProbe] is used to create high-quality reflections at the cost of performance. It can be combined with [GIProbe]s and Screen Space Reflections to achieve high quality reflections. [ReflectionProbe]s render all objects within their [member cull_mask], so updating them can be quite expensive. It is best to update them once with the important static objects and then leave them.
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html</link>
+ <link title="Reflection probes">https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html</link>
</tutorials>
<methods>
</methods>
@@ -37,6 +37,8 @@
<member name="interior" type="bool" setter="set_as_interior" getter="is_set_as_interior" default="false">
If [code]true[/code], reflections will ignore sky contribution.
</member>
+ <member name="lod_threshold" type="float" setter="set_lod_threshold" getter="get_lod_threshold" default="1.0">
+ </member>
<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="0.0">
Sets the max distance away from the probe an object can be before it is culled.
</member>