diff options
Diffstat (limited to 'doc/classes/ReflectionProbe.xml')
-rw-r--r-- | doc/classes/ReflectionProbe.xml | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml index 8532bbf491..67c5f0458d 100644 --- a/doc/classes/ReflectionProbe.xml +++ b/doc/classes/ReflectionProbe.xml @@ -15,13 +15,13 @@ </tutorials> <members> <member name="ambient_color" type="Color" setter="set_ambient_color" getter="get_ambient_color" default="Color(0, 0, 0, 1)"> - The custom ambient color to use within the [ReflectionProbe]'s [member size]. Only effective if [member ambient_mode] is [constant AMBIENT_COLOR]. + The custom ambient color to use within the [ReflectionProbe]'s box defined by its [member size]. Only effective if [member ambient_mode] is [constant AMBIENT_COLOR]. </member> <member name="ambient_color_energy" type="float" setter="set_ambient_color_energy" getter="get_ambient_color_energy" default="1.0"> - The custom ambient color energy to use within the [ReflectionProbe]'s [member size]. Only effective if [member ambient_mode] is [constant AMBIENT_COLOR]. + The custom ambient color energy to use within the [ReflectionProbe]'s box defined by its [member size]. Only effective if [member ambient_mode] is [constant AMBIENT_COLOR]. </member> <member name="ambient_mode" type="int" setter="set_ambient_mode" getter="get_ambient_mode" enum="ReflectionProbe.AmbientMode" default="1"> - The ambient color to use within the [ReflectionProbe]'s [member size]. The ambient color will smoothly blend with other [ReflectionProbe]s and the rest of the scene (outside the [ReflectionProbe]'s [member size]). + The ambient color to use within the [ReflectionProbe]'s box defined by its [member size]. The ambient color will smoothly blend with other [ReflectionProbe]s and the rest of the scene (outside the [ReflectionProbe]'s box defined by its [member size]). </member> <member name="box_projection" type="bool" setter="set_enable_box_projection" getter="is_box_projection_enabled" default="false"> If [code]true[/code], enables box projection. This makes reflections look more correct in rectangle-shaped rooms by offsetting the reflection center depending on the camera's location. @@ -41,7 +41,7 @@ </member> <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="0.0"> The maximum distance away from the [ReflectionProbe] an object can be before it is culled. Decrease this to improve performance, especially when using the [constant UPDATE_ALWAYS] [member update_mode]. - [b]Note:[/b] The maximum reflection distance is always at least equal to the probe's extents. This means that decreasing [member max_distance] will not always cull objects from reflections, especially if the reflection probe's [member size] is already large. + [b]Note:[/b] The maximum reflection distance is always at least equal to the probe's extents. This means that decreasing [member max_distance] will not always cull objects from reflections, especially if the reflection probe's box defined by its [member size] is already large. </member> <member name="mesh_lod_threshold" type="float" setter="set_mesh_lod_threshold" getter="get_mesh_lod_threshold" default="1.0"> The automatic LOD bias to use for meshes rendered within the [ReflectionProbe] (this is analog to [member Viewport.mesh_lod_threshold]). Higher values will use less detailed versions of meshes that have LOD variations generated. If set to [code]0.0[/code], automatic LOD is disabled. Increase [member mesh_lod_threshold] to improve performance at the cost of geometry detail, especially when using the [constant UPDATE_ALWAYS] [member update_mode]. @@ -66,13 +66,13 @@ Update the probe every frame. This provides better results for fast-moving dynamic objects (such as cars). However, it has a significant performance cost. Due to the cost, it's recommended to only use one ReflectionProbe with [constant UPDATE_ALWAYS] at most per scene. For all other use cases, use [constant UPDATE_ONCE]. </constant> <constant name="AMBIENT_DISABLED" value="0" enum="AmbientMode"> - Do not apply any ambient lighting inside the [ReflectionProbe]'s [member size]. + Do not apply any ambient lighting inside the [ReflectionProbe]'s box defined by its [member size]. </constant> <constant name="AMBIENT_ENVIRONMENT" value="1" enum="AmbientMode"> - Apply automatically-sourced environment lighting inside the [ReflectionProbe]'s [member size]. + Apply automatically-sourced environment lighting inside the [ReflectionProbe]'s box defined by its [member size]. </constant> <constant name="AMBIENT_COLOR" value="2" enum="AmbientMode"> - Apply custom ambient lighting inside the [ReflectionProbe]'s [member size]. See [member ambient_color] and [member ambient_color_energy]. + Apply custom ambient lighting inside the [ReflectionProbe]'s box defined by its [member size]. See [member ambient_color] and [member ambient_color_energy]. </constant> </constants> </class> |