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-rw-r--r--doc/classes/ReflectionProbe.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml
index cc48e0612b..8532bbf491 100644
--- a/doc/classes/ReflectionProbe.xml
+++ b/doc/classes/ReflectionProbe.xml
@@ -11,7 +11,7 @@
[b]Note:[/b] When using the Mobile rendering method, reflection probes will only correctly affect meshes whose visibility AABB intersects with the reflection probe's AABB. If using a shader to deform the mesh in a way that makes it go outside its AABB, [member GeometryInstance3D.extra_cull_margin] must be increased on the mesh. Otherwise, the reflection probe may not be visible on the mesh.
</description>
<tutorials>
- <link title="Reflection probes">$DOCS_URL/tutorials/3d/reflection_probes.html</link>
+ <link title="Reflection probes">$DOCS_URL/tutorials/3d/global_illumination/reflection_probes.html</link>
</tutorials>
<members>
<member name="ambient_color" type="Color" setter="set_ambient_color" getter="get_ambient_color" default="Color(0, 0, 0, 1)">