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-rw-r--r--doc/classes/RefCounted.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/RefCounted.xml b/doc/classes/RefCounted.xml
index de314fbcb7..3daf3534b0 100644
--- a/doc/classes/RefCounted.xml
+++ b/doc/classes/RefCounted.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RefCounted" inherits="Object" version="4.0">
+<class name="RefCounted" inherits="Object" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Base class for reference-counted objects.
</brief_description>
@@ -10,7 +10,7 @@
[b]Note:[/b] In C#, reference-counted objects will not be freed instantly after they are no longer in use. Instead, garbage collection will run periodically and will free reference-counted objects that are no longer in use. This means that unused ones will linger on for a while before being removed.
</description>
<tutorials>
- <link title="When and how to avoid using nodes for everything">https://docs.godotengine.org/en/latest/tutorials/best_practices/node_alternatives.html</link>
+ <link title="When and how to avoid using nodes for everything">$DOCS_URL/tutorials/best_practices/node_alternatives.html</link>
</tutorials>
<methods>
<method name="init_ref">