diff options
Diffstat (limited to 'doc/classes/RefCounted.xml')
-rw-r--r-- | doc/classes/RefCounted.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/RefCounted.xml b/doc/classes/RefCounted.xml index de314fbcb7..3daf3534b0 100644 --- a/doc/classes/RefCounted.xml +++ b/doc/classes/RefCounted.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RefCounted" inherits="Object" version="4.0"> +<class name="RefCounted" inherits="Object" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Base class for reference-counted objects. </brief_description> @@ -10,7 +10,7 @@ [b]Note:[/b] In C#, reference-counted objects will not be freed instantly after they are no longer in use. Instead, garbage collection will run periodically and will free reference-counted objects that are no longer in use. This means that unused ones will linger on for a while before being removed. </description> <tutorials> - <link title="When and how to avoid using nodes for everything">https://docs.godotengine.org/en/latest/tutorials/best_practices/node_alternatives.html</link> + <link title="When and how to avoid using nodes for everything">$DOCS_URL/tutorials/best_practices/node_alternatives.html</link> </tutorials> <methods> <method name="init_ref"> |